Christopher
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371b72fc36
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small cleanup
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2023-03-05 16:04:42 +13:00 |
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Christopher
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9f4f045826
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implemented collision detection
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2023-03-05 15:30:17 +13:00 |
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Christopher
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b9947f69b5
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switched from x/y system to y/x (y is horizontal, x is vertical
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2023-03-05 15:05:25 +13:00 |
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Christopher
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2dba25c4ee
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fixed calculation for direction
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2023-03-05 11:05:43 +13:00 |
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Christopher
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5542e2fe59
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first cut of dir / dist to local objects
also bug fix for param reading, where the param wasnt bound by min max
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2023-03-05 08:11:24 +13:00 |
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Christopher
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781d0566f8
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implemented torpedoes!
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2023-03-04 15:24:05 +13:00 |
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Christopher
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3344649ed4
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changed nav function to calculate a path
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2023-03-04 11:36:42 +13:00 |
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Christopher
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7fb940f18e
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started work on photon torpedoes (final system)
also moved all prompt text into views submodule
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2023-03-04 09:26:24 +13:00 |
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Christopher
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51cfce4fb8
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minor tweak to fix another underflow issue
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2023-03-04 09:07:51 +13:00 |
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Christopher
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f7afb36cc7
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work on victory and retry conditions
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2023-03-03 16:16:01 +13:00 |
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Christopher
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a8c55988ad
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phasers! completed this
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2023-03-03 14:49:06 +13:00 |
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Christopher
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5b58b37ad1
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finished implementing starbases
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2023-03-03 07:59:12 +13:00 |
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Christopher
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21ccbc0f9b
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work on starbases
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2023-03-03 07:14:25 +13:00 |
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Christopher
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873b974473
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work on phaser control
everything but destruction of klingons
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2023-03-02 21:34:04 +13:00 |
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Christopher
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765fa23901
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implemented scan history
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2023-03-02 20:29:08 +13:00 |
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Christopher
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134b17f77e
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implemented computer with region map
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2023-03-02 19:59:57 +13:00 |
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Christopher
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2360bfd0c2
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implemented getting stranded
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2023-03-02 19:08:21 +13:00 |
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Christopher
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460dcd7ab4
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slight tweak to allow close to fixed to be fixed
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2023-03-02 18:57:53 +13:00 |
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Christopher
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4644a91024
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implemented long range scanners
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2023-03-02 18:56:47 +13:00 |
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Christopher
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51663ea0b1
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implemented random system movement changes
damage and repair, with changes to how this is implemented / reported
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2023-03-02 17:13:52 +13:00 |
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Christopher
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33fc2b4c5a
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implemented damage command
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2023-03-02 14:11:49 +13:00 |
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Christopher
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cb685efe0c
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random system damage on hit
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2023-03-02 13:48:42 +13:00 |
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Christopher
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f253ff7155
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moved where system keys are defined
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2023-03-02 13:39:12 +13:00 |
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Christopher
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0581fe38f8
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basic damage to systems and restricted warp speed
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2023-03-02 13:36:30 +13:00 |
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Christopher
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2898e701c3
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shield hit absorbtion
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2023-03-02 11:41:43 +13:00 |
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Christopher
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ca89609c3e
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energy is now removed with travel
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2023-03-02 11:26:43 +13:00 |
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Christopher
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4cda6be184
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added warning messages when entering a sector
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2023-03-02 10:02:56 +13:00 |
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Christopher
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41ca9c3c70
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added enterprise to intro, entering quadrant names, and fixed bug in name indexing
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2023-03-01 20:36:01 +13:00 |
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Christopher
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a18112767d
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added intro section with quadrant name
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2023-03-01 19:51:50 +13:00 |
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Christopher
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efba942396
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renamed text_display to view, and moved srs into it
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2023-03-01 19:07:46 +13:00 |
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Christopher
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ec3b0697bb
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moved blobs of text into text_display mod
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2023-03-01 19:05:38 +13:00 |
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Christopher
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b56819aadf
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implemented taking damage and dying
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2023-03-01 15:36:42 +13:00 |
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Christopher
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60f0492c28
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displaying stats properly aligned next to scan
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2023-03-01 11:43:58 +13:00 |
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Christopher
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c23449fac3
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just reorged some code
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2023-03-01 09:44:14 +13:00 |
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Christopher
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09cb10eeb7
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added some unit tests for movement
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2023-03-01 09:39:08 +13:00 |
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Christopher
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ab26776d61
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moved nav function bulk to commands module
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2023-03-01 09:16:00 +13:00 |
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Christopher
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80ac05e005
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semi working nav (going weird directions)
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2023-03-01 08:54:39 +13:00 |
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Christopher
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615438a267
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more work on nav, almost done basics!
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2023-03-01 08:29:47 +13:00 |
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Christopher
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8903e77d83
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reduced down to command and response (collapsed MVU)
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2023-02-28 19:45:54 +13:00 |
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Christopher
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31b9834a7c
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work on nav command
this involves architectural shifts
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2023-02-28 13:53:38 +13:00 |
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Christopher
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c35736c5c8
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enterprise now starts in a random quadrant and empty sector
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2023-02-28 13:28:08 +13:00 |
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Christopher
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92b4d60e84
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work aligning with mvu, along with a render quadrant view function
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2023-02-28 12:36:29 +13:00 |
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Christopher
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c4b8da053b
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started work on a rust implementation of super star trek
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2023-02-28 11:37:54 +13:00 |
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