Commit Graph

68 Commits

Author SHA1 Message Date
Christopher
cb685efe0c random system damage on hit 2023-03-02 13:48:42 +13:00
Christopher
f253ff7155 moved where system keys are defined 2023-03-02 13:39:12 +13:00
Christopher
0581fe38f8 basic damage to systems and restricted warp speed 2023-03-02 13:36:30 +13:00
Christopher
bcb1c68cb5 added some tasks 2023-03-02 11:55:55 +13:00
Christopher
d7e3feff54 some reorganisation of code 2023-03-02 11:53:33 +13:00
Christopher
5b560f929c trimmed edge tests in nav, and removed no longer needed unit tests 2023-03-02 11:48:24 +13:00
Christopher
2898e701c3 shield hit absorbtion 2023-03-02 11:41:43 +13:00
Christopher
2feb1a9c65 implemented setting shields 2023-03-02 11:37:58 +13:00
Christopher
ca89609c3e energy is now removed with travel 2023-03-02 11:26:43 +13:00
Christopher
7aec8284c0 can now specify positional params on the nav command 2023-03-02 10:24:13 +13:00
Christopher
4cda6be184 added warning messages when entering a sector 2023-03-02 10:02:56 +13:00
Christopher
dee8a96f3c working on tasks 2023-03-01 20:42:51 +13:00
Christopher
41ca9c3c70 added enterprise to intro, entering quadrant names, and fixed bug in name indexing 2023-03-01 20:36:01 +13:00
Christopher
a18112767d added intro section with quadrant name 2023-03-01 19:51:50 +13:00
Christopher
efba942396 renamed text_display to view, and moved srs into it 2023-03-01 19:07:46 +13:00
Christopher
ec3b0697bb moved blobs of text into text_display mod 2023-03-01 19:05:38 +13:00
Christopher
1732d95032 added proper help 2023-03-01 15:41:00 +13:00
Christopher
b56819aadf implemented taking damage and dying 2023-03-01 15:36:42 +13:00
Christopher
4b326547e4 added a tasks tracking doc 2023-03-01 11:53:19 +13:00
Christopher
60f0492c28 displaying stats properly aligned next to scan 2023-03-01 11:43:58 +13:00
Christopher
c23449fac3 just reorged some code 2023-03-01 09:44:14 +13:00
Christopher
bc4470999c bug fix - used sector instead of quadrant as index in srs 2023-03-01 09:42:44 +13:00
Christopher
09cb10eeb7 added some unit tests for movement 2023-03-01 09:39:08 +13:00
Christopher
ab26776d61 moved nav function bulk to commands module 2023-03-01 09:16:00 +13:00
Christopher
80ac05e005 semi working nav (going weird directions) 2023-03-01 08:54:39 +13:00
Christopher
615438a267 more work on nav, almost done basics! 2023-03-01 08:29:47 +13:00
Christopher
183ec6fde3 added a note on how to calculate 2023-02-28 20:19:54 +13:00
Christopher
7c8c420d44 work on nav command under new model 2023-02-28 20:15:46 +13:00
Christopher
8903e77d83 reduced down to command and response (collapsed MVU) 2023-02-28 19:45:54 +13:00
Christopher
31b9834a7c work on nav command
this involves architectural shifts
2023-02-28 13:53:38 +13:00
Christopher
c35736c5c8 enterprise now starts in a random quadrant and empty sector 2023-02-28 13:28:08 +13:00
Christopher
92b4d60e84 work aligning with mvu, along with a render quadrant view function 2023-02-28 12:36:29 +13:00
Christopher
c4b8da053b started work on a rust implementation of super star trek 2023-02-28 11:37:54 +13:00
Marc Wilson
007b38751d add try/except to computer prompt, invalid input should not crash game 2022-09-03 09:38:19 -07:00
Aldrin Misquitta
ed2e2be6ac Fix typo in 84_Super_Star_Trek/README.md (#780)
Fixes #779
2022-07-24 07:35:09 +02:00
Alexander Wunschik
e97820ae11 do not interprete mjs files from 84 as node-scripts 2022-04-02 11:38:08 +02:00
Martin Thoma
3a63978d0e Super Star Trek (Python): Introduce OOP
* Avoid encoding values in int; use tuples instead (the memory overhead
  is OK today)
* Avoid encoding values in str, use lists instead (same story)
* Use variable names that speak for themselves
* Fix typo (NAVAGATION)
2022-04-01 17:04:14 +02:00
Martin Thoma
9972ee4073 Super Star Trek (Python): Refactoring
* Add 'Ship' class to group code / avoid some global variables /
  avoid passing so many parameters around
* Use docstrings
2022-03-31 22:41:16 +02:00
Martin Thoma
d511a22b5e Annotate superstartrek 2022-03-31 10:41:30 +02:00
Martin Thoma
17a75813b1 Remove tests and alternative Python implementations
Ad discussed here:
https://github.com/coding-horror/basic-computer-games/issues/548#issuecomment-1081008471
2022-03-29 07:02:10 +02:00
Jeff Atwood
05c998658d Merge pull request #679 from taciano-perez/update_superstartrek_java
updated implementation with proper OO design, provided link to video
2022-03-24 13:02:24 -05:00
Taciano Dreckmann Perez
a64aa983fe updated implementation with proper OO design, provided link to video 2022-03-24 18:58:47 +01:00
Jeff Atwood
859636240e Merge pull request #673 from drewjcooper/rework-with-common-lib
Rework with common lib
2022-03-22 15:57:46 -05:00
Andrew Cooper
42c21bbc62 Use common library in SuperStarTrek 2022-03-22 17:55:44 +11:00
Martin Thoma
1b1d50986b Python: Add type annotations to all 'print' functions (#662)
* Add test to superstartrek and fixes several issues in superstartrek - I probably introduced them 🙈
* Mastermind type annotations
2022-03-21 10:41:14 +01:00
Martin Thoma
83b3dc402c Python: Add type annotations 2022-03-20 19:16:39 +01:00
Jeff Atwood
f40a1fc465 add Porting Notes to readme.md for each game 2022-03-18 19:50:22 -07:00
Martin Thoma
3b2739b8a2 Clean Code: Apply flake8-simplify to Python
Also flake8-comprehensions which was added to the CI

For flake8-simplify, there are a few false-positives,
e.g. https://github.com/MartinThoma/flake8-simplify/issues/115
2022-03-18 22:29:56 +01:00
Martin Thoma
f52d9a0e54 Clean Code: Python
Fix issues found by flake8-bugbear:

* Unused loop variables
* assert statements in non-test code
* mixing test code with production code
* mark one excessive test which takes ~10min to run
  as 'slow'
2022-03-18 14:59:08 +01:00
Jeff Atwood
43f2ec013a add 00_Alternate_Langage folder and move alternate ports there 2022-03-15 20:49:07 -07:00