using BugGame.Parts; namespace BugGame.Resources; internal class Message { public static Message Rolled = new("rolled a {0}"); public static Message BodyAdded = new("now have a body."); public static Message BodyNotNeeded = new("do not need a body."); public static Message NeckAdded = new("now have a neck."); public static Message NeckNotNeeded = new("do not need a neck."); public static Message HeadAdded = new("needed a head."); public static Message HeadNotNeeded = new("I do not need a head.", "You have a head."); public static Message TailAdded = new("I now have a tail.", "I now give you a tail."); public static Message TailNotNeeded = new("I do not need a tail.", "You already have a tail."); public static Message FeelerAdded = new("I get a feeler.", "I now give you a feeler"); public static Message FeelersFull = new("I have 2 feelers already.", "You have two feelers already"); public static Message LegAdded = new("now have {0} legs"); public static Message LegsFull = new("I have 6 feet.", "You have 6 feet already"); public static Message Complete = new("bug is finished."); private Message(string common) : this("I " + common, "You" + common) { } private Message(string i, string you) { I = i; You = you; } public string I { get; } public string You { get; } public static Message DoNotHaveA(Part part) => new($"do no have a {part.Name}"); public Message ForValue(int quantity) => new(string.Format(I, quantity), string.Format(You, quantity)); }