import java.util.ArrayList; import java.util.Arrays; /** * Bunny *

* Based on the Basic program Bunny * https://github.com/coding-horror/basic-computer-games/blob/main/19%20Bunny/bunny.bas *

* Note: The idea was to create a version of the 1970's Basic game in Java, without introducing * new features - no additional text, error checking, etc has been added. */ public class Bunny { // First 4 elements are the text BUNNY, so skip those public static final int REAL_DATA_START_POS = 5; // Data for characters is not representative of three ASCII character, so we have // to add 64 to it as per original program design. public static final int CONVERT_TO_ASCII = 64; public static final int EOF = 4096; //End of file public static final int EOL = -1; // End of line // Contains the data to draw the picture private final ArrayList data; public Bunny() { data = loadData(); } /** * Show an intro, accept a message, then draw the picture. */ public void process() { intro(); // First 5 characters of data spells out BUNNY, so add this to a string StringBuilder bunnyBuilder = new StringBuilder(); for (int i = 0; i < REAL_DATA_START_POS; i++) { // Convert the data to the character representation for output // Ascii A=65, B=66 - see loadData method bunnyBuilder.append(Character.toChars(data.get(i) + CONVERT_TO_ASCII)); } // We now have the string to be used in the output String bunny = bunnyBuilder.toString(); int pos = REAL_DATA_START_POS; // Point to the start of the actual data int previousPos = 0; // Loop until we reach a number indicating EOF while (true) { // This is where we want to start drawing int first = data.get(pos); if (first == EOF) { break; } if (first == EOL) { System.out.println(); previousPos = 0; // Move to the next element in the ArrayList pos++; continue; } // Because we are not using screen positioning, we just add an appropriate // numbers of spaces from where we want to be, and where we last outputted something System.out.print(addSpaces(first - previousPos)); // We use this next time around the loop previousPos = first; // Move to next element pos++; // This is where we want to stop drawing/ int second = data.get(pos); // Now we loop through the number of characters to draw using // the starting and ending point. for (int i = first; i <= second; i++) { // Cycle through the actual number of characters but use the // remainder operator to ensure we only use characters from the // bunny string System.out.print(bunny.charAt(i % bunny.length())); // Advance where we were at. previousPos += 1; } // Point to next data element pos++; } System.out.println(); } private void intro() { System.out.println(addSpaces(33) + "BUNNY"); System.out.println(addSpaces(15) + "CREATIVE COMPUTING MORRISTOWN, NEW JERSEY"); System.out.println(); } /** * Return a string of x spaces * * @param spaces number of spaces required * @return String with number of spaces */ private String addSpaces(int spaces) { char[] spacesTemp = new char[spaces]; Arrays.fill(spacesTemp, ' '); return new String(spacesTemp); } /** * Original Basic program had the data in DATA format. * We're importing all the data into an array for ease of processing. * Format of data is * characters 0-4 is the letters that will be used in the output. 64 + the value represents the ASCII character * ASCII code 65 = A, 66 = B, etc. so 2+64=66 (B), 21+64=85 (U) and so on. * Then we next have pairs of numbers. * Looking at the this data * 1,2,-1,0,2,45,50,-1 * That reads as * 1,2 = draw characters - in this case BU * -1 = go to a new line * 0,2 = DRAW BUN * 45,50 = DRAW BUNNYB starting at position 45 * and so on. * 4096 is EOF * * @return ArrayList of type Integer containing the data */ private ArrayList loadData() { ArrayList theData = new ArrayList<>(); // This is the data faithfully added from the original basic program. // Notes: // The first 5 ints are ASCII character (well 64 is added to make them ASCII chars we can output). theData.addAll(Arrays.asList(2, 21, 14, 14, 25)); theData.addAll(Arrays.asList(1, 2, -1, 0, 2, 45, 50, -1, 0, 5, 43, 52, -1, 0, 7, 41, 52, -1)); theData.addAll(Arrays.asList(1, 9, 37, 50, -1, 2, 11, 36, 50, -1, 3, 13, 34, 49, -1, 4, 14, 32, 48, -1)); theData.addAll(Arrays.asList(5, 15, 31, 47, -1, 6, 16, 30, 45, -1, 7, 17, 29, 44, -1, 8, 19, 28, 43, -1)); theData.addAll(Arrays.asList(9, 20, 27, 41, -1, 10, 21, 26, 40, -1, 11, 22, 25, 38, -1, 12, 22, 24, 36, -1)); theData.addAll(Arrays.asList(13, 34, -1, 14, 33, -1, 15, 31, -1, 17, 29, -1, 18, 27, -1)); theData.addAll(Arrays.asList(19, 26, -1, 16, 28, -1, 13, 30, -1, 11, 31, -1, 10, 32, -1)); theData.addAll(Arrays.asList(8, 33, -1, 7, 34, -1, 6, 13, 16, 34, -1, 5, 12, 16, 35, -1)); theData.addAll(Arrays.asList(4, 12, 16, 35, -1, 3, 12, 15, 35, -1, 2, 35, -1, 1, 35, -1)); theData.addAll(Arrays.asList(2, 34, -1, 3, 34, -1, 4, 33, -1, 6, 33, -1, 10, 32, 34, 34, -1)); theData.addAll(Arrays.asList(14, 17, 19, 25, 28, 31, 35, 35, -1, 15, 19, 23, 30, 36, 36, -1)); theData.addAll(Arrays.asList(14, 18, 21, 21, 24, 30, 37, 37, -1, 13, 18, 23, 29, 33, 38, -1)); theData.addAll(Arrays.asList(12, 29, 31, 33, -1, 11, 13, 17, 17, 19, 19, 22, 22, 24, 31, -1)); theData.addAll(Arrays.asList(10, 11, 17, 18, 22, 22, 24, 24, 29, 29, -1)); theData.addAll(Arrays.asList(22, 23, 26, 29, -1, 27, 29, -1, 28, 29, -1, 4096)); return theData; } public static void main(String[] args) { Bunny bunny = new Bunny(); bunny.process(); } }