using System.Text; namespace King; internal class Year { private readonly Country _country; private readonly IRandom _random; private readonly IReadWrite _io; private readonly int _plantingCost; private readonly int _landValue; private float _landSold; private float _rallodsDistributed; private float _landPlanted; private float _pollutionControlCost; private float _citizenSupport; private int _deaths; private int _pollutionDeaths; public Year(Country country, IRandom random, IReadWrite io) { _country = country; _random = random; _plantingCost = random.Next(10, 15); _landValue = random.Next(95, 105); } public string Status => _country.GetStatus(_landValue, _plantingCost); public bool GetPlayerActions() { var playerSoldLand = _country.SellLand(_landValue, out _landSold); var playerDistributedRallods = _country.DistributeRallods(out _rallodsDistributed); var playerPlantedLand = _country.HasRallods && _country.PlantLand(_plantingCost, out _landPlanted); var playerControlledPollution = _country.HasRallods && _country.ControlPollution(out _pollutionControlCost); return playerSoldLand || playerDistributedRallods || playerPlantedLand || playerControlledPollution; } public Result EvaluateResults() { var unspentRallods = _country.Rallods; var result = EvaluateDeaths(); return Result.Continue; } public Result? EvaluateDeaths() { var supportedCountrymen = _rallodsDistributed / 100; _citizenSupport = supportedCountrymen - _country.Countrymen; var starvationDeaths = -_citizenSupport; if (starvationDeaths > 0) { if (supportedCountrymen < 50) { return Result.GameOver(EndOneThirdDead(_random)); } _io.WriteLine(DeathsStarvation(starvationDeaths)); } var pollutionControl = _pollutionControlCost >= 25 ? _pollutionControlCost / 25 : 1; _pollutionDeaths = (int)(_random.Next((int)_country.IndustryLand) / pollutionControl); if (_pollutionDeaths > 0) { _io.WriteLine(DeathsPollution(_pollutionDeaths)); } _deaths = (int)(starvationDeaths + _pollutionDeaths); if (_deaths > 0) { var funeralCosts = _deaths * 9; _io.WriteLine(FuneralExpenses(funeralCosts)); if (!_country.TrySpend(funeralCosts, _landValue)) { _io.WriteLine(InsufficientReserves); } _country.RemoveTheDead(_deaths); } return null; } private Result? EvaluateMigration() { if (_landSold > 0) { var newWorkers = (int)(_landSold + _random.NextFloat(10) - _random.NextFloat(20)); if (!_country.HasWorkers) { newWorkers += 20; } _io.Write(WorkerMigration(newWorkers)); _country.AddWorkers(newWorkers); } var migration = (int)(_citizenSupport / 10 + _pollutionControlCost / 25 - _country.IndustryLand / 50 - _pollutionDeaths / 2); _io.WriteLine(Migration(migration)); _country.Migration(migration); return null; } private Result? EvaluateAgriculture() { var ruinedCrops = (int)Math.Min(_country.IndustryLand * (_random.NextFloat() + 1.5f) / 2, _landPlanted); var yield = (int)(_landPlanted - ruinedCrops); var income = (int)(yield * _landValue / 2f); _io.Write(LandPlanted(_landPlanted)); _io.Write(Harvest(yield, income, _country.IndustryLand > 0)); _country.SellCrops(income); return null; } internal record struct Result (bool IsGameOver, string Message) { internal static Result GameOver(string message) => new(true, message); internal static Result Continue => new(false, ""); } }