using Basketball.Resources; using Games.Common.IO; using Games.Common.Randomness; namespace Basketball; internal class Game { private readonly TextIO _io; private readonly IRandom _random; public Game(TextIO io, IRandom random) { _io = io; _random = random; } public void Play() { _io.Write(Resource.Streams.Introduction); var defense = new Defense(_io.ReadDefense("Your starting defense will be")); var clock = new Clock(_io); _io.WriteLine(); var scoreboard = new Scoreboard( new Team("Dartmouth", HomeTeamPlay(clock, defense)), new Team(_io.ReadString("Choose your opponent"), VisitingTeamPlay(clock, defense)), _io); while (true) { _io.WriteLine("Center jump"); scoreboard.Offense = ContestBall(0.4f, scoreboard, "{0} controls the tap"); _io.WriteLine(); while (true) { scoreboard.Offense.ResolvePlay(scoreboard); } } } private Action HomeTeamPlay(Clock clock, Defense defense) => scoreboard => { var shot = _io.ReadShot("Your shot"); if (_random.NextFloat() >= 0.5f && clock.IsFullTime) { _io.WriteLine(); if (scoreboard.ScoresAreEqual) { scoreboard.Display(Resource.Formats.EndOfSecondHalf); clock.StartOvertime(); // Loop back to center jump } else { scoreboard.Display(Resource.Formats.EndOfGame); return; } } else { if (shot == 0) { defense.Set(_io.ReadDefense("Your new defensive alignment is")); // go to next shot } if (shot == 1 || shot == 2) { clock.Increment(scoreboard); if (clock.IsHalfTime) { // Loop back to center jump; } _io.WriteLine("Jump shot"); if (_random.NextFloat() <= 0.341f * defense / 8) { scoreboard.AddBasket("Shot is good"); // over to opponent } else if (_random.NextFloat() <= 0.682f * defense / 8) { _io.WriteLine("Shot is off target"); if (defense / 6 * _random.NextFloat() > 0.45f) { scoreboard.Turnover($"Rebound to {scoreboard.Visitors}"); // over to opponent } else { _io.WriteLine("Dartmouth controls the rebound."); if (_random.NextFloat() <= 0.4f) { // fall through to 1300 } else { if (defense == 6) { if (_random.NextFloat() > 0.6f) { scoreboard.Turnover(); scoreboard.AddBasket($"Pass stolen by {scoreboard.Visitors} easy layup."); _io.WriteLine(); } } _io.Write("Ball passed back to you. "); // next shot without writeline } } } else if (_random.NextFloat() <= 0.782f * defense / 8) { scoreboard.Offense = ContestBall(0.5f, scoreboard, "Shot is blocked. Ball controlled by {0}."); // go to next shot } else if (_random.NextFloat() <= 0.843f * defense / 8) { FreeThrows(scoreboard, "Shooter is fouled. Two shots."); // over to opponent } else { scoreboard.Turnover("Charging foul. Dartmouth loses ball."); // over to opponent } } // 1300 clock.Increment(scoreboard); if (clock.IsHalfTime) { // Loop back to center jump; } _io.WriteLine(shot == 3 ? "Lay up." : "Set shot."); if (_random.NextFloat() <= 0.4f * defense / 7) { scoreboard.AddBasket("Shot is good. Two points."); // over to opponent } else if (_random.NextFloat() <= 0.7f * defense / 7) { _io.WriteLine("Shot is off the rim."); if (_random.NextFloat() <= 2 / 3f) { scoreboard.Turnover($"{scoreboard.Visitors} controls the rebound."); // over to opponent } else { _io.WriteLine("Dartmouth controls the rebound"); if (_random.NextFloat() <= 0.4f) { // goto 1300 } else { _io.WriteLine("Ball passed back to you."); // go to next shot } } } else if (_random.NextFloat() <= 0.875f * defense / 7) { FreeThrows(scoreboard, "Shooter fouled. Two shots."); // over to opponent } else if (_random.NextFloat() <= 0.925f * defense / 7) { scoreboard.Turnover($"Shot blocked. {scoreboard.Visitors}'s ball."); // over to opponent } else { scoreboard.Turnover("Charging foul. Dartmouth loses ball."); // over to opponent } } }; private Action VisitingTeamPlay(Clock clock, Defense defense) => scoreboard => { clock.Increment(scoreboard); if (clock.IsHalfTime) { // Loop back to center jump; } _io.WriteLine(); var shot = _random.NextFloat(1, 3.5f); if (shot <= 2) { _io.WriteLine("Jump shot."); if (_random.NextFloat() <= 0.35f * defense / 8) { scoreboard.AddBasket("Shot is good."); // over to Dartmouth } else if (_random.NextFloat() <= 0.75f * defense / 8) { _io.WriteLine("Shot is off the rim."); if (_random.NextFloat() <= 0.5f / defense * 6) { scoreboard.Turnover("Dartmouth controls the rebound."); // over to Dartmouth } else { _io.WriteLine($"{scoreboard.Visitors} controls the rebound."); if (defense == 6) { if (_random.NextFloat() <= 0.25f) { scoreboard.Turnover(); scoreboard.AddBasket("Ball stolen. Easy lay up for Dartmouth."); _io.WriteLine(); // next opponent shot } } if (_random.NextFloat() <= 0.5f) { _io.WriteLine($"Pass back to {scoreboard.Visitors} guard."); // next opponent shot } // goto 3500 } } else if (_random.NextFloat() <= 0.9f * defense / 8) { FreeThrows(scoreboard, "Player fouled. Two shots."); // next Dartmouth shot } else { _io.WriteLine("Offensive foul. Dartmouth's ball."); // next Dartmouth shot } } // 3500 _io.WriteLine(shot > 3 ? "Set shot." : "Lay up."); if (_random.NextFloat() <= 0.413f * defense / 7) { scoreboard.AddBasket("Shot is good."); // over to Dartmouth } else { _io.WriteLine("Shot is missed."); if (_random.NextFloat() <= 0.5f * 6 / defense) { scoreboard.Turnover("Dartmouth controls the rebound."); // over to Dartmouth } else { _io.WriteLine($"{scoreboard.Visitors} controls the rebound."); if (defense == 6) { if (_random.NextFloat() <= 0.25f) { scoreboard.Turnover(); scoreboard.AddBasket("Ball stolen. Easy lay up for Dartmouth."); _io.WriteLine(); // next opponent shot } } if (_random.NextFloat() <= 0.5f) { _io.WriteLine($"Pass back to {scoreboard.Visitors} guard."); // next opponent shot } // goto 3500 } } }; Team ContestBall(float probability, Scoreboard scoreboard, string messageFormat) { var winner = _random.NextFloat() <= probability ? scoreboard.Home : scoreboard.Visitors; _io.WriteLine(messageFormat, winner); return winner; } void FreeThrows(Scoreboard scoreboard, string message) { _io.WriteLine(message); if (_random.NextFloat() <= 0.49) { scoreboard.AddFreeThrows(2, "Shooter makes both shots."); } else if (_random.NextFloat() <= 0.75) { scoreboard.AddFreeThrows(1, "Shooter makes one shot and misses one."); } else { scoreboard.AddFreeThrows(0, "Both shots missed."); } } }