using SuperStarTrek.Space; namespace SuperStarTrek { internal class Random { private readonly System.Random _random = new(); internal Coordinates GetCoordinate() => new Coordinates(Get1To8Inclusive() - 1, Get1To8Inclusive() - 1); // Duplicates the algorithm used in the original code to get an integer value from 1 to 8, inclusive: // 475 DEF FNR(R)=INT(RND(R)*7.98+1.01) // Returns a value from 1 to 8, inclusive. // Note there's a slight bias away from the extreme values, 1 and 8. internal int Get1To8Inclusive() => (int)(GetFloat() * 7.98 + 1.01); internal int GetInt(int inclusiveMinValue, int exclusiveMaxValue) => _random.Next(inclusiveMinValue, exclusiveMaxValue); internal float GetFloat() => (float)_random.NextDouble(); internal float GetFloat(float inclusiveMinValue, float exclusiveMaxValue) => GetFloat() * (exclusiveMaxValue - inclusiveMinValue) + inclusiveMinValue; } }