using System; using System.Reflection; namespace Target { class Program { static void Main(string[] args) { DisplayTitleAndInstructions(); var firingRange = new FiringRange(); while (true) { Game.Play(firingRange); Console.WriteLine(); Console.WriteLine(); Console.WriteLine(); Console.WriteLine(); Console.WriteLine(); Console.WriteLine("Next target..."); Console.WriteLine(); firingRange.NextTarget(); } } private static void DisplayTitleAndInstructions() { using var stream = Assembly.GetExecutingAssembly() .GetManifestResourceStream("Target.Strings.TitleAndInstructions.txt"); using var stdout = Console.OpenStandardOutput(); stream.CopyTo(stdout); } } }