global using Games.Common.IO; global using static LifeforTwo.Resources.Resource; global using LifeforTwo; var io = new ConsoleIO(); io.Write(Streams.Title); var _board = new Board(); for (var _player = 1; _player <= 2; _player++) { var P1 = _player == 2 ? 0x30 : 0x03; io.WriteLine(Formats.InitialPieces, _player); for (var i = 1; i <= 3; i++) { _board[io.ReadCoordinates(_board)] = P1; } } _board.CalculateNextGeneration(); _board.Display(io); while (true) { io.WriteLine(); _board.CalculateNeighbours(); _board.CalculateNextGeneration(); _board.Display(io); if (_board.Result is not null) { break; } var player1Coordinate = io.ReadCoordinates(1, _board); var player2Coordinate = io.ReadCoordinates(2, _board); if (player1Coordinate == player2Coordinate) { io.Write(Streams.SameCoords); // This is a bug existing in the original code. The line should be _board[_coordinates[_player]] = 0; _board[player1Coordinate + 1] = 0; } else { _board[player1Coordinate] = 0x0100; _board[player2Coordinate] = 0x1000; } } io.WriteLine(_board.Result);