using BugGame.Resources; namespace BugGame.Parts; internal class Neck : ParentPart { private Head _head = new(); public Neck() : base(Message.NeckAdded, Message.NeckNotNeeded) { } protected override bool TryAddCore(IPart part, out Message message) => part switch { Head => _head.TryAdd(out message), Feeler => _head.TryAdd(part, out message), _ => throw new NotSupportedException($"Can't add a {part.Name} to a {Name}.") }; }