###################################################################### # # Buzzword Generator # # From: BASIC Computer Games (1978) # Edited by David H. Ahl # # "This program is an invaluable aid for preparing speeches and # briefings about education technology. This buzzword generator # provides sets of three highly-acceptable words to work into your # material. Your audience will never know that the phrases don't # really mean much of anything because they sound so great! Full # instructions for running are given in the program. # # "This version of Buzzword was written by David Ahl." # # # Python port by Jeff Jetton, 2019 # ###################################################################### import random WORDS = [ [ "Ability", "Basal", "Behavioral", "Child-centered", "Differentiated", "Discovery", "Flexible", "Heterogeneous", "Homogenous", "Manipulative", "Modular", "Tavistock", "Individualized", ], [ "learning", "evaluative", "objective", "cognitive", "enrichment", "scheduling", "humanistic", "integrated", "non-graded", "training", "vertical age", "motivational", "creative", ], [ "grouping", "modification", "accountability", "process", "core curriculum", "algorithm", "performance", "reinforcement", "open classroom", "resource", "structure", "facility", "environment", ], ] # Display intro text print("\n Buzzword Generator") print("Creative Computing Morristown, New Jersey") print("\n\n") print("This program prints highly acceptable phrases in") print("'educator-speak' that you can work into reports") print("and speeches. Whenever a question mark is printed,") print("type a 'Y' for another phrase or 'N' to quit.") print("\n\nHere's the first phrase:") still_running = True while still_running: phrase = "" for section in WORDS: if len(phrase) > 0: phrase += " " phrase += section[random.randint(0, len(section) - 1)] print(phrase) print("") response = input("? ") try: if response.upper()[0] != "Y": still_running = False except: still_running = False print("Come back when you need help with another report!\n") ###################################################################### # # Porting Notes # # The original program stored all 39 words in one array, then # built the buzzword phrases by randomly sampling from each of the # three regions of the array (1-13, 14-26, and 27-39). # # Here, we're storing the words for each section in separate # tuples. That makes it easy to just loop through the sections # to stitch the phrase together, and it easily accomodates adding # (or removing) elements from any section. They don't all need to # be the same length. # # The author of this program (and founder of Creative Computing # magazine) first started working at DEC--Digital Equipment # Corporation--as a consultant helping the company market its # computers as educational products. He later was editor of a DEC # newsletter named "EDU" that focused on using computers in an # educational setting. No surprise, then, that the buzzwords in # this program were targeted towards educators! # # # Ideas for Modifications # # Try adding more/different words. Better yet, add a third # dimnension to our WORDS tuple to add new sets of words that # might pertain to different fields. What would business buzzwords # be? Engineering buzzwords? Art/music buzzwords? Let the user # choose a field and pick the buzzwords accordingly. # ######################################################################