""" BUG (overengineered) Overengineered version of bug game Demonstrates function-based Model View Controller pattern Ported by Peter Sharp """ from random import randint from collections import namedtuple PAGE_WIDTH = 64 def main(states, data): """ Starts the game loop using given states and data Uses a modified version of the MVC (Model View Controller) pattern that uses functions instead of objects each state in the game has one of each of the following: View, displays data Control, converts raw command from user into something the model understands Model, updates game data based on action received from controller """ while True: if 'exit' == data['state']: break view, control, model = states[data['state']] cmd = view(data) action = control(cmd) data = model(data, action) Bodypart = namedtuple('Bodypart', ['name', 'count', 'depends']) def print_start(_): """ Prints start message """ print_centered("BUG") print_centered("CREATIVE COMPUTING MORRISTOWN, NEW JERSEY") print() print() print() print("THE GAME BUG") print("I HOPE YOU ENJOY THIS GAME.") print() return input("DO YOU WANT INSTRUCTIONS? ") def control_start(cmd): """ Controls the start state """ if cmd.lower() in ('y', 'yes'): action = 'instructions' else: action = 'game' return action def print_instructions(data): """ Prints game instructions """ print("THE OBJECT OF BUG IS TO FINISH YOUR BUG BEFORE I FINISH") print("MINE. EACH NUMBER STANDS FOR A PART OF THE BUG BODY.") print("I WILL ROLL THE DIE FOR YOU, TELL YOU WHAT I ROLLED FOR YOU") print("WHAT THE NUMBER STANDS FOR, AND IF YOU CAN GET THE PART.") print("IF YOU CAN GET THE PART I WILL GIVE IT TO YOU.") print("THE SAME WILL HAPPEN ON MY TURN.") print("IF THERE IS A CHANGE IN EITHER BUG I WILL GIVE YOU THE") print("OPTION OF SEEING THE PICTURES OF THE BUGS.") print("THE NUMBERS STAND FOR PARTS AS FOLLOWS:") print_table([ ("NUMBER","PART","NUMBER OF PART NEEDED"), *[(i + 1, part.name, part.count) for i, part in enumerate(data['partTypes'])] ]) print() print() return '' def goto_game(_): """ Returns game """ return 'game' def update_state(data, action): """ sets game state to given player value """ return {**data, 'state': action} def update_game(data, action): """ Updates game data for player turns until one player successfully gets a body part """ # stores logs of what happened during a particular round logs = [] if 'pictures' == action: data['state'] = 'pictures' else: partAdded = False while partAdded == False: for player, parts in data['players'].items(): # rolls the dice for a part newPartIdx = randint(1,6) - 1 # gets information about the picked part partType = data['partTypes'][newPartIdx] # gets the number of existing parts of that type the player has partCount = parts[newPartIdx] logs.append(('rolled', newPartIdx, player)) # a new part can only be added if the player has the parts # the new part depends on and doesn't have enough of the part already overMaxParts = partType.count < partCount + 1 missingPartDep = partType.depends != None and parts[partType.depends] == 0 if not overMaxParts and not missingPartDep: # adds a new part partCount += 1 logs.append(('added', newPartIdx, player)) partAdded = True elif missingPartDep: logs.append(('missingDep', newPartIdx, player, partType.depends)) if overMaxParts: logs.append(('overMax', newPartIdx, player, partCount)) data['players'][player][newPartIdx] = partCount data['logs'] = logs # checks if any players have finished their bug finished = get_finished(data) if len(finished) > 0: # and sets the state to 'won' if that's the case data['finished'] = finished data['state'] = 'won' return data def get_finished(data): """ Gets players who have finished their bugs """ totalParts = sum([partType.count for partType in data['partTypes']]) finished = [] for player, parts in data['players'].items(): if(sum(parts) == totalParts): finished.append(player) return finished def print_game(data): """ Displays the results of the game turn """ for log in data['logs']: code, partIdx, player, *logdata = log partType = data['partTypes'][partIdx] if('rolled' == code): print() print(f"{player} ROLLED A {partIdx + 1}") print(f"{partIdx + 1}={partType.name}") elif('added' == code): if 'YOU' == player: if partType.name in ['FEELERS', 'LEGS', 'TAIL']: print(f"I NOW GIVE YOU A {partType.name.replace('s', '')}.") else: print(f"YOU NOW HAVE A {partType.name}.") elif 'I' == player: if partType.name in ['BODY', 'NECK', 'TAIL']: print(f"I NOW HAVE A {partType.name}.") elif partType.name == 'FEELERS': print("I GET A FEELER.") if partType.count > 2: print(f"{player} NOW HAVE {data['players'][player][partIdx]} {partType.name}") elif 'missingDep' == code: depIdx, = logdata dep = data['partTypes'][depIdx] print(f"YOU DO NOT HAVE A {dep.name}" if 'YOU' == player else f"I NEEDED A {dep.name}") elif 'overMax' == code: partCount, = logdata if(partCount > 1): num = 'TWO' if 2 == partCount else partCount maxMsg = f"HAVE {num} {partType.name}S ALREADY" else: maxMsg = f"ALREADY HAVE A {partType.name}" print(f"{player} {maxMsg}") return input("DO YOU WANT THE PICTURES? ") if len(data['logs']) else 'n' def print_pictures(data): """ Displays what the bugs look like for each player """ typeIxs = { partType.name: idx for idx, partType in enumerate(data['partTypes']) } PIC_WIDTH = 22 for player, parts in data['players'].items(): print(f"*****{'YOUR' if 'YOU' == player else 'MY'} BUG*****") print() print() if(parts[typeIxs['BODY']] > 0): if(parts[typeIxs['FEELERS']] > 0): F = ' '.join(['F'] * parts[typeIxs['FEELERS']]) for _ in range(4): print(' ' * 9 + F) if(parts[typeIxs['HEAD']] > 0): print_centered("HHHHHHH", PIC_WIDTH) print_centered("H H", PIC_WIDTH) print_centered("H O O H", PIC_WIDTH) print_centered("H H", PIC_WIDTH) print_centered("H V H", PIC_WIDTH) print_centered("HHHHHHH", PIC_WIDTH) if(parts[typeIxs['NECK']] > 0): for _ in range(2): print_centered("N N", PIC_WIDTH) print_centered("BBBBBBBBBBBB", PIC_WIDTH) for _ in range(2): print_centered("B B", PIC_WIDTH) if(parts[typeIxs['TAIL']] > 0): print("TTTTTB B") print_centered("BBBBBBBBBBBB", PIC_WIDTH) if(parts[typeIxs['LEGS']] > 0): L = 'L' * parts[typeIxs['LEGS']] for _ in range(2): print(' '*5+L) print() def control_game(cmd): """ returns state based on command """ if cmd.lower() in ('y', 'yes'): action = 'pictures' else: action = 'game' return action def print_winner(data): """ Displays the winning message """ for player in data['finished']: print(f"{'YOUR' if 'YOU' == player else 'MY'} BUG IS FINISHED.") print("I HOPE YOU ENJOYED THE GAME, PLAY IT AGAIN SOON!!") def exit_game(_): """ Exists the game regardless of input """ return 'exit' def print_centered(msg, width=PAGE_WIDTH): """ Prints given message centered to given width """ spaces = " " * ((width - len(msg)) // 2) print(spaces + msg) def print_table(rows): for row in rows: print(*row, sep="\t") if __name__ == '__main__': # The main states in the game states = { # Initial state of the game 'start': (print_start, control_start, update_state), # displays game instructions 'instructions': (print_instructions, goto_game, update_state), # the main game state 'game': (print_game, control_game, update_game), # displays pictures before returning to game 'pictures': (print_pictures, goto_game, update_state), # Displays the winning players and message 'won': (print_winner, exit_game, update_state) } # body part types used by the game to work out whether a player's body part can be added partTypes = ( Bodypart(name="BODY", count=1 , depends=None), Bodypart(name="NECK", count=1 , depends=0), Bodypart(name="HEAD", count=1 , depends=1), Bodypart(name="FEELERS", count=2 , depends=2), Bodypart(name="TAIL", count=1 , depends=0), Bodypart(name="LEGS", count=6 , depends=0) ) # all the data used by the game data = { 'state': 'start', 'partNo': None, 'players': { 'YOU': [0] * len(partTypes), 'I': [0] * len(partTypes) }, 'partTypes': partTypes, 'finished': [], 'logs': [] } main(states, data)