using Games.Common.Randomness; namespace Salvo; internal class Game { private static readonly float[] _shipValue = new[] { 0.5F, 1, 2, 3 }; private static readonly int[] _shipFirstIndex = new[] { 11, 9, 6, 1 }; private static readonly int[] _shipSize = new[] { 2, 2, 3, 5 }; private readonly IReadWrite _io; private readonly IRandom _random; public Game(IReadWrite io, IRandom random) { _io = io; _random = random; } internal void Play() { _io.Write(Streams.Title); L1040: var humanGrid = new Grid(); var hitTurnRecord = new int[13]; var shots = new Position[8]; var temp = new Position[13]; var hitShipValue = new float[13]; L1060: for (var i = 1; i <= 12; i++) { L1070: hitTurnRecord[i] = -1; L1080: hitShipValue[i] = -1; } L1190: var computerGrid = new Grid(); L1240: for (var K = 3; K >= 0; K--) { L1250: var shipGenerationAttempts=0; L1260: var (start, delta) = GetRandomShipPositionInRange(K); L1340: shipGenerationAttempts++; L1350: if (shipGenerationAttempts>25) { goto L1190; } // determine ship position L1360: for (var i = _shipFirstIndex[K]; i <= _shipFirstIndex[K] + _shipSize[K] - 1; i++) { temp[i] = start + delta * i; } L1400: var firstIndex=_shipFirstIndex[K]; // detect proximity to previous ships for (var i = firstIndex; i <= firstIndex+_shipSize[K] - 1; i++) { L1415: if (firstIndex<2) { continue; } // Only true for the Battleship L1420: for (var j = 1; j <= firstIndex-1; j++) { L1430: if (temp[j].DistanceTo(temp[i]) < 3.59) { goto L1260; } } } // put ship on board L1460: for (var i = firstIndex; i <= firstIndex + _shipSize[K] - 1; i++) { computerGrid[temp[i]] = _shipValue[K]; } } _io.WriteLine("ENTER POSITION FOR..."); _io.WriteLine("BATTLESHIP"); for (var i = 1; i <= 5; i++) { humanGrid[_io.ReadPosition()] = 3; } _io.WriteLine("CRUISER"); for (var i = 1; i <= 3; i++) { humanGrid[_io.ReadPosition()] = 2; } _io.WriteLine("DESTROYER"); for (var i = 1; i <= 2; i++) { humanGrid[_io.ReadPosition()] = 1; } _io.WriteLine("DESTROYER"); for (var i = 1; i <= 2; i++) { humanGrid[_io.ReadPosition()] = 0.5F; } var startResponse = _io.ReadString("DO YOU WANT TO START"); while (startResponse == "WHERE ARE YOUR SHIPS?") { _io.WriteLine("BATTLESHIP"); for (var i = 1; i <= 5; i++) { _io.WriteLine(temp[i]); } _io.WriteLine("CRUISER"); _io.WriteLine(temp[6]); _io.WriteLine(temp[7]); _io.WriteLine(temp[8]); _io.WriteLine("DESTROYER"); _io.WriteLine(temp[9]); _io.WriteLine(temp[10]); _io.WriteLine("DESTROYER"); _io.WriteLine(temp[11]); _io.WriteLine(temp[12]); startResponse = _io.ReadString("DO YOU WANT TO START"); } L1890: var turnNumber=0; L1900: var seeShotsResponse = _io.ReadString("DO YOU WANT TO SEE MY SHOTS"); L1920: _io.WriteLine(); L1930: if (startResponse != "YES") { goto L2620; } L1950: if (startResponse != "YES") { goto L1990; } L1960: turnNumber++; L1970: _io.WriteLine(); L1980: _io.WriteLine($"TURN {turnNumber}"); L1990: var maxShotCount=0; L2000: for (var shipValue = .5F; shipValue <= 3; shipValue += .5F) { foreach (var position in Position.All) { if (humanGrid[position] == shipValue) { maxShotCount+=(int)(shipValue+.5F); break; } } } L2090: for (var i = 1; i <= 7; i++) { shots[i] = temp[i] = 0; } L2150: var untriedSquareCount=0; foreach (var position in Position.All) { if (computerGrid[position] <= 10) { untriedSquareCount++; } } L2220: _io.WriteLine($"YOU HAVE {maxShotCount} SHOTS."); if (maxShotCount == 0) { goto L2270; } L2230: if (maxShotCount > untriedSquareCount) { _io.WriteLine("YOU HAVE MORE SHOTS THAN THERE ARE BLANK SQUARES."); L2250: goto L2890; } L2290: for (var i = 1; i <= maxShotCount; i++) { while (true) { var position = _io.ReadValidPosition(); L2390: if (computerGrid[position]>10) { _io.WriteLine($"YOU SHOT THERE BEFORE ON TURN {computerGrid[position]-10}"); continue; } shots[i]= position; break; } } L2460: for (var W = 1; W <= maxShotCount; W++) { _io.WriteLine(computerGrid[shots[W]] switch { 3 => "YOU HIT MY BATTLESHIP.", 2 => "YOU HIT MY CRUISER.", 1 => "YOU HIT MY DESTROYER.", .5F => "YOU HIT MY DESTROYER.", _ => throw new InvalidOperationException($"Unexpected value {computerGrid[shots[W]]}") }); L2510: computerGrid[shots[W]] = 10+turnNumber; } L2620: if (startResponse == "YES") { goto L2670; } L2640: turnNumber++; L2650: _io.WriteLine(); L2660: _io.WriteLine($"TURN {turnNumber}"); L2670: maxShotCount = 0; L2680: for (var shipValue = .5F; shipValue <= 3; shipValue += .5F) { foreach (var position in Position.All) { if (computerGrid[position] == shipValue) { maxShotCount += (int)(shipValue+.5F); break; } } } L2770: untriedSquareCount=0; foreach (var position in Position.All) { if (computerGrid[position]<=10) { untriedSquareCount++; } } L2840: _io.WriteLine($"I HAVE {maxShotCount} SHOTS."); L2850: if (untriedSquareCount>maxShotCount) { goto L2880; } L2860: _io.WriteLine("I HAVE MORE SHOTS THAN BLANK SQUARES."); L2870: goto L2270; L2880: if (maxShotCount != 0) { goto L2960; } L2890: _io.WriteLine("YOU HAVE WON."); L2900: return; L2270: _io.WriteLine("I HAVE WON."); return; L2960: for (var i = 1; i <= 12; i++) { // if damaged ships L2970: if (hitShipValue[i]>0) { goto L3800; } } L3000: var shotCount=0; L3010: var shotAttempts=0; L3020: var (shot, _) = GetRandomShipPosition(); L3030: var strategyNumber=0; //RESTORE L3050: shotAttempts++; L3060: if (shotAttempts>100) { goto L3010; } // ensure shot is in range L3070: shot = shot.BringIntoRange(_random); L3170: goto L3270; // record shot L3180: temp[shotCount]=shot; L3200: if (shotCount==maxShotCount) { goto L3380; } L3210: if (strategyNumber==6) { goto L3030; } L3240: //DATA 1,1,-1,1,1,-3,1,1,0,2,-1,1 var data = new Offset[] { new(1,1),new(-1,1),new(1,-3),new(1,1),new(0,2),new(-1,1) }; L3220: //READ X1,Y1 var offset = data[strategyNumber++]; L3250: shot+=offset; // is the shot in range? L3270: if (!shot.IsInRange) { goto L3210; } // have we fired here before L3310: if (humanGrid[shot]>10) { goto L3210; } // have we already selected this shot? L3320: for (var i = 1; i <= shotCount; i++) { L3330: if (temp[i] == shot) { goto L3210; } } L3360: shotCount++; L3370: goto L3180; // display shots L3380: if (seeShotsResponse != "YES") { goto L3420; } L3390: for (var i = 1; i <= maxShotCount; i++) { L3400: _io.WriteLine(temp[i]); } L3420: for (var i = 1; i <= maxShotCount; i++) { L3430: if (humanGrid[temp[i]] == 3) { _io.WriteLine("I HIT YOUR BATTLESHIP"); } else if (humanGrid[temp[i]] == 2) { _io.WriteLine("I HIT YOUR CRUISER"); } else if (humanGrid[temp[i]] == 1) { _io.WriteLine("I HIT YOUR DESTROYER"); } else if (humanGrid[temp[i]] == .5F) { _io.WriteLine("I HIT YOUR DESTROYER"); } else { humanGrid[temp[i]]=10+turnNumber; continue; } L3570: for (var j = 1; j <= 12; j++) { // record hit L3580: if (hitTurnRecord[j] != -1) { continue; } L3590: hitTurnRecord[j]=10+turnNumber; L3600: hitShipValue[j]=humanGrid[temp[i]]; // look for past hits on same ship L3610: var shipHits=0; L3620: for (var k = 1; k <= 12; k++) { L3630: if (hitShipValue[k] != hitShipValue[j]) { continue; } L3640: shipHits++; } // if ship is not sunk L3660: if (shipHits != (int)(hitShipValue[j]+.5F)+1+(int)(hitShipValue[j]+.5F)/3) { goto L3470; } // otherwise, remove ship hit records L3670: for (var k = 1; k <= 12; k++) { L3680: if (hitShipValue[k] == hitShipValue[j]) { L3700: hitShipValue[k] = hitTurnRecord[k] = -1; } } L3720: goto L3470; } // we shouldn't get here L3740: _io.WriteLine("PROGRAM ABORT:"); L3750: for (var j = 1; j <= 12; j++) { L3760: _io.WriteLine($"{nameof(hitTurnRecord)}( {j} ) = {hitTurnRecord[j]}"); L3770: _io.WriteLine($"{nameof(hitShipValue)}( {j} ) = {hitShipValue[j]}"); } return; L3470: humanGrid[temp[i]]=10+turnNumber; } L3490: goto L1950; L3800: //REM************************USINGEARRAY var tempGrid = new Grid(); L3860: for (var i = 1; i <= 12; i++) { if (hitTurnRecord[i]<10) { continue; } foreach (var position in Position.All) { if (humanGrid[position]>=10) { foreach (var neighbour in position.Neighbours) { if (humanGrid[neighbour] == hitTurnRecord[i]) { tempGrid[position] += hitTurnRecord[i]-position.Y*(int)(hitShipValue[i]+.5F); } } } else { tempGrid[position]=-10000000; } } } L4030: for (var i = 1; i <= maxShotCount; i++) { L4040: temp[i]=i; } foreach (var position in Position.All) { L4090: var Q9=1; L4100: for (var i = 1; i <= maxShotCount; i++) { L4110: if (tempGrid[temp[i]]>=tempGrid[temp[Q9]]) { continue; } L4120: Q9=i; } L4131: if (position.X>maxShotCount) { goto L4140; } L4132: if (position.IsOnDiagonal) { goto L4210; } L4140: if (tempGrid[position] _positions[position.X, position.Y]; set => _positions[position.X, position.Y] = value; } } internal static class IOExtensions { internal static Position ReadPosition(this IReadWrite io) => Position.Create(io.Read2Numbers("")); internal static Position ReadValidPosition(this IReadWrite io) { while (true) { if (Position.TryCreateValid(io.Read2Numbers(""), out var position)) { return position; } io.WriteLine("ILLEGAL, ENTER AGAIN."); } } } internal record struct Position(Coordinate X, Coordinate Y) { public bool IsInRange => X.IsInRange && Y.IsInRange; public bool IsOnDiagonal => X == Y; public static Position Create((float X, float Y) coordinates) => new(coordinates.X, coordinates.Y); public static bool TryCreateValid((float X, float Y) coordinates, out Position position) { if (Coordinate.TryCreateValid(coordinates.X, out var x) && Coordinate.TryCreateValid(coordinates.Y, out var y)) { position = new(x, y); return true; } position = default; return false; } public static IEnumerable All => Coordinate.Range.SelectMany(x => Coordinate.Range.Select(y => new Position(x, y))); public IEnumerable Neighbours { get { foreach (var offset in Offset.Units) { var neighbour = this + offset; if (neighbour.IsInRange) { yield return neighbour; } } } } internal double DistanceTo(Position other) => Math.Sqrt((X - other.X) * (X - other.Y) + (Y - other.Y) * (Y - other.Y)); internal Position BringIntoRange(IRandom random) => IsInRange ? this : new(X.BringIntoRange(random), Y.BringIntoRange(random)); public static Position operator +(Position position, Offset offset) => new(position.X + offset.X, position.Y + offset.Y); public static implicit operator Position(int value) => new(value, value); public override string ToString() => $"{X}{Y}"; } internal record struct Coordinate(int Value) { public static IEnumerable Range => Enumerable.Range(0, 10).Select(v => new Coordinate(v)); public bool IsInRange => Value is >= 0 and <= 9; public static Coordinate Create(float value) => new((int)value - 1); public static bool TryCreateValid(float value, out Coordinate coordinate) { coordinate = default; if (value != (int)value) { return false; } var result = Create(value); if (result.IsInRange) { coordinate = result; return true; } return false; } public Coordinate BringIntoRange(IRandom random) => Value switch { < 0 => new(0 + (int)random.NextFloat(2.5F)), > 9 => new(9 - (int)random.NextFloat(2.5F)), _ => this }; public static implicit operator Coordinate(float value) => new((int)value); public static implicit operator int(Coordinate coordinate) => coordinate.Value; public static Coordinate operator +(Coordinate coordinate, int offset) => new(coordinate.Value + offset); public static int operator -(Coordinate a, Coordinate b) => a.Value - b.Value; public override string ToString() => $" {Value + 1} "; } internal record struct Offset(int X, int Y) { public static readonly Offset Zero = 0; public static Offset operator *(Offset offset, int scale) => new(offset.X * scale, offset.Y * scale); public static implicit operator Offset(int value) => new(value, value); public static IEnumerable Units { get { for (int x = -1; x <= 1; x++) { for (int y = -1; y <= 1; y++) { var offset = new Offset(x, y); if (offset != Zero) { yield return offset; } } } } } }