using BugGame.Resources; namespace BugGame.Parts; internal class PartCollection { private readonly int _maxCount; private readonly Message _addedMessage; private readonly Message _fullMessage; private int _count; public PartCollection(int maxCount, Message addedMessage, Message fullMessage) { _maxCount = maxCount; _addedMessage = addedMessage; _fullMessage = fullMessage; } public bool IsComplete => _count == _maxCount; public bool TryAddOne(out Message message) { if (_count < _maxCount) { _count++; message = _addedMessage.ForQuantity(_count); return true; } message = _fullMessage; return false; } }