from enum import IntEnum from typing import Any, Tuple class WinOptions(IntEnum): Undefined = 0 TakeLast = 1 AvoidLast = 2 @classmethod def _missing_(cls, value: Any) -> "WinOptions": try: int_value = int(value) except Exception: return WinOptions.Undefined if int_value == 1: return WinOptions.TakeLast elif int_value == 2: return WinOptions.AvoidLast else: return WinOptions.Undefined class StartOptions(IntEnum): Undefined = 0 ComputerFirst = 1 PlayerFirst = 2 @classmethod def _missing_(cls, value: Any) -> "StartOptions": try: int_value = int(value) except Exception: return StartOptions.Undefined if int_value == 1: return StartOptions.ComputerFirst elif int_value == 2: return StartOptions.PlayerFirst else: return StartOptions.Undefined def print_intro() -> None: """Print out the introduction and rules for the game.""" print("BATNUM".rjust(33, " ")) print("CREATIVE COMPUTING MORRISSTOWN, NEW JERSEY".rjust(15, " ")) print() print() print() print("THIS PROGRAM IS A 'BATTLE OF NUMBERS' GAME, WHERE THE") print("COMPUTER IS YOUR OPPONENT.") print() print("THE GAME STARTS WITH AN ASSUMED PILE OF OBJECTS. YOU") print("AND YOUR OPPONENT ALTERNATELY REMOVE OBJECTS FROM THE PILE.") print("WINNING IS DEFINED IN ADVANCE AS TAKING THE LAST OBJECT OR") print("NOT. YOU CAN ALSO SPECIFY SOME OTHER BEGINNING CONDITIONS.") print("DON'T USE ZERO, HOWEVER, IN PLAYING THE GAME.") print("ENTER A NEGATIVE NUMBER FOR NEW PILE SIZE TO STOP PLAYING.") print() return def get_params() -> Tuple[int, int, int, StartOptions, WinOptions]: """This requests the necessary parameters to play the game. Returns a set with the five game parameters: pile_size - the starting size of the object pile min_select - minimum selection that can be made on each turn max_select - maximum selection that can be made on each turn start_option - 1 if the computer is first or 2 if the player is first win_option - 1 if the goal is to take the last object or 2 if the goal is to not take the last object """ pile_size = get_pile_size() if pile_size < 0: return (-1, 0, 0, StartOptions.Undefined, WinOptions.Undefined) win_option = get_win_option() min_select, max_select = get_min_max() start_option = get_start_option() return (pile_size, min_select, max_select, start_option, win_option) def get_pile_size() -> int: # A negative number will stop the game. pile_size = 0 while pile_size == 0: try: pile_size = int(input("ENTER PILE SIZE ")) except ValueError: pile_size = 0 return pile_size def get_win_option() -> WinOptions: win_option: WinOptions = WinOptions.Undefined while win_option == WinOptions.Undefined: win_option = WinOptions(input("ENTER WIN OPTION - 1 TO TAKE LAST, 2 TO AVOID LAST: ")) # type: ignore return win_option def get_min_max() -> Tuple[int, int]: min_select = 0 max_select = 0 while min_select < 1 or max_select < 1 or min_select > max_select: (min_select, max_select) = ( int(x) for x in input("ENTER MIN AND MAX ").split(" ") ) return min_select, max_select def get_start_option() -> StartOptions: start_option: StartOptions = StartOptions.Undefined while start_option == StartOptions.Undefined: start_option = StartOptions(input("ENTER START OPTION - 1 COMPUTER FIRST, 2 YOU FIRST ")) # type: ignore return start_option def player_move( pile_size: int, min_select: int, max_select: int, win_option: WinOptions ) -> Tuple[bool, int]: """This handles the player's turn - asking the player how many objects to take and doing some basic validation around that input. Then it checks for any win conditions. Returns a boolean indicating whether the game is over and the new pile_size.""" player_done = False while not player_done: player_move = int(input("YOUR MOVE ")) if player_move == 0: print("I TOLD YOU NOT TO USE ZERO! COMPUTER WINS BY FORFEIT.") return (True, pile_size) if player_move > max_select or player_move < min_select: print("ILLEGAL MOVE, REENTER IT") continue pile_size = pile_size - player_move player_done = True if pile_size <= 0: if win_option == WinOptions.AvoidLast: print("TOUGH LUCK, YOU LOSE.") else: print("CONGRATULATIONS, YOU WIN.") return (True, pile_size) return (False, pile_size) def computer_pick( pile_size: int, min_select: int, max_select: int, win_option: WinOptions ) -> int: """This handles the logic to determine how many objects the computer will select on its turn. """ q = pile_size - 1 if win_option == WinOptions.AvoidLast else pile_size c = min_select + max_select computer_pick = q - (c * int(q / c)) if computer_pick < min_select: computer_pick = min_select if computer_pick > max_select: computer_pick = max_select return computer_pick def computer_move( pile_size: int, min_select: int, max_select: int, win_option: WinOptions ) -> Tuple[bool, int]: """This handles the computer's turn - first checking for the various win/lose conditions and then calculating how many objects the computer will take. Returns a boolean indicating whether the game is over and the new pile_size.""" # First, check for win conditions on this move # In this case, we win by taking the last object and # the remaining pile is less than max select # so the computer can grab them all and win if win_option == WinOptions.TakeLast and pile_size <= max_select: print(f"COMPUTER TAKES {pile_size} AND WINS.") return (True, pile_size) # In this case, we lose by taking the last object and # the remaining pile is less than minsize and the computer # has to take all of them. if win_option == WinOptions.AvoidLast and pile_size <= min_select: print(f"COMPUTER TAKES {min_select} AND LOSES.") return (True, pile_size) # Otherwise, we determine how many the computer selects curr_sel = computer_pick(pile_size, min_select, max_select, win_option) pile_size = pile_size - curr_sel print(f"COMPUTER TAKES {curr_sel} AND LEAVES {pile_size}") return (False, pile_size) def play_game( pile_size: int, min_select: int, max_select: int, start_option: StartOptions, win_option: WinOptions, ) -> None: """This is the main game loop - repeating each turn until one of the win/lose conditions is met. """ game_over = False # players_turn is a boolean keeping track of whether it's the # player's or computer's turn players_turn = start_option == StartOptions.PlayerFirst while not game_over: if players_turn: (game_over, pile_size) = player_move( pile_size, min_select, max_select, win_option ) players_turn = False if game_over: return if not players_turn: (game_over, pile_size) = computer_move( pile_size, min_select, max_select, win_option ) players_turn = True def main() -> None: while True: print_intro() (pile_size, min_select, max_select, start_option, win_option) = get_params() if pile_size < 0: return # Just keep playing the game until the user kills it with ctrl-C play_game(pile_size, min_select, max_select, start_option, win_option) if __name__ == "__main__": main()