using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Game { /// /// Enumerates the different possible outcomes of the player's action. /// public enum ActionResult { /// /// The fight continues. /// FightContinues, /// /// The player fled from the ring. /// PlayerFlees, /// /// The bull has gored the player. /// BullGoresPlayer, /// /// The bull killed the player. /// BullKillsPlayer, /// /// The player killed the bull. /// PlayerKillsBull, /// /// The player attempted to kill the bull and both survived. /// Draw } }