using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Game
{
///
/// Enumerates the different possible outcomes of the player's action.
///
public enum ActionResult
{
///
/// The fight continues.
///
FightContinues,
///
/// The player fled from the ring.
///
PlayerFlees,
///
/// The bull has gored the player.
///
BullGoresPlayer,
///
/// The bull killed the player.
///
BullKillsPlayer,
///
/// The player killed the bull.
///
PlayerKillsBull,
///
/// The player attempted to kill the bull and both survived.
///
Draw
}
}