using System; using System.Linq; using static Hexapawn.Cell; using static Hexapawn.Move; using static Hexapawn.Pawn; namespace Hexapawn { internal class Human : IPlayer { public int Wins { get; private set; } public void Move(Board board) { while (true) { var move = Input.GetMove("Your move"); if (TryExecute(board, move)) { return; } Console.WriteLine("Illegal move."); } } public void AddWin() => Wins++; public bool HasLegalMove(Board board) { foreach (var from in AllCells.Where(c => c > 3)) { if (board[from] != White) { continue; } if (HasLegalMove(board, from)) { return true; } } return false; } private bool HasLegalMove(Board board, Cell from) => Right(from).IsRightDiagonalToCapture(board) || Straight(from).IsStraightMoveToEmptySpace(board) || from > 4 && Left(from).IsLeftDiagonalToCapture(board); public bool HasNoPawns(Board board) => board.All(c => c != White); public bool TryExecute(Board board, Move move) { if (board[move.From] != White) { return false; } if (move.IsStraightMoveToEmptySpace(board) || move.IsLeftDiagonalToCapture(board) || move.IsRightDiagonalToCapture(board)) { move.Execute(board); return true; } return false; } } }