# JVM gradle scripts ## Quickstart Build all the games: cd buildJvm ./gradlew -q assemble installDist distributeBin distributeLib Then, run a game ### Mac or linux: build/distrib/bin/build_53_King_kotlin ### Windows [not tested yet] build\distrib\bin\build_53_King_kotlin.bat You will need to install openjdk 17, because some games use advanced Java features. We should be using version 17 anyway, because anything less than 17 is deprecated. --- ## Adding a new game These are build scripts for all JVM games contributed so far. New games can be added by: - Creating a `build_NUMBER_NAME_[java/kotlin]` directory - Adding a `build.gradle` file to that directory. All `build.gradle` files under `build_NUMBER_*` should be nearly identical, unless there is some special requirement. - Adding a `gradle.properties` file to that directory, defining the source directory for the java or kotlin file, and the class that contains the `main` method. The `build.gradle` file will normally be identical to this: plugins { id 'application' } sourceSets { main { java { srcDirs "../../$gameSource" } } } repositories { mavenCentral() } application { mainClass = gameMain } And the `gradle.properties` file should look like this: gameSource=91_Train/java/src gameMain=Train where `gameSource` is the root of the source code directory, and `gameMain` is the main class.