from enum import Enum class WinOptions(Enum): Undefined = 0 TakeLast = 1 AvoidLast = 2 class StartOptions(Enum): Undefined = 0 ComputerFirst = 1 PlayerFirst = 2 def PrintIntro(): """Prints out the introduction and rules for the game.""" print("BATNUM".rjust(33, " ")) print("CREATIVE COMPUTING MORRISSTOWN, NEW JERSEY".rjust(15, " ")) print() print() print() print("THIS PROGRAM IS A 'BATTLE OF NUMBERS' GAME, WHERE THE") print("COMPUTER IS YOUR OPPONENT.") print() print("THE GAME STARTS WITH AN ASSUMED PILE OF OBJECTS. YOU") print("AND YOUR OPPONENT ALTERNATELY REMOVE OBJECTS FROM THE PILE.") print("WINNING IS DEFINED IN ADVANCE AS TAKING THE LAST OBJECT OR") print("NOT. YOU CAN ALSO SPECIFY SOME OTHER BEGINNING CONDITIONS.") print("DON'T USE ZERO, HOWEVER, IN PLAYING THE GAME.") print("ENTER A NEGATIVE NUMBER FOR NEW PILE SIZE TO STOP PLAYING.") print() return def GetParams(): """This requests the necessary parameters to play the game. Returns a set with the five game parameters: pileSize - the starting size of the object pile minSelect - minimum selection that can be made on each turn maxSelect - maximum selection that can be made on each turn startOption - 1 if the computer is first or 2 if the player is first winOption - 1 if the goal is to take the last object or 2 if the goal is to not take the last object """ pileSize = 0 winOption = WinOptions.Undefined minSelect = 0 maxSelect = 0 startOption = StartOptions.Undefined while pileSize < 1: pileSize = int(input("ENTER PILE SIZE ")) while winOption == WinOptions.Undefined: winOption = int(input("ENTER WIN OPTION - 1 TO TAKE LAST, 2 TO AVOID LAST: ")) while minSelect < 1 or maxSelect < 1 or minSelect > maxSelect: (minSelect, maxSelect) = ( int(x) for x in input("ENTER MIN AND MAX ").split(" ") ) while startOption == StartOptions.Undefined: startOption = int(input("ENTER START OPTION - 1 COMPUTER FIRST, 2 YOU FIRST ")) return (pileSize, minSelect, maxSelect, startOption, winOption) def PlayerMove(pileSize, minSelect, maxSelect, startOption, winOption): """This handles the player's turn - asking the player how many objects to take and doing some basic validation around that input. Then it checks for any win conditions. Returns a boolean indicating whether the game is over and the new pileSize.""" playerDone = False while not playerDone: playerMove = int(input("YOUR MOVE ")) if playerMove == 0: print("I TOLD YOU NOT TO USE ZERO! COMPUTER WINS BY FORFEIT.") return (True, pileSize) if playerMove > maxSelect or playerMove < minSelect: print("ILLEGAL MOVE, REENTER IT") continue pileSize = pileSize - playerMove playerDone = True if pileSize <= 0: if winOption == WinOptions.AvoidLast: print("TOUGH LUCK, YOU LOSE.") else: print("CONGRATULATIONS, YOU WIN.") return (True, pileSize) return (False, pileSize) def ComputerPick(pileSize, minSelect, maxSelect, startOption, winOption): """This handles the logic to determine how many objects the computer will select on its turn. """ q = pileSize - 1 if winOption == WinOptions.AvoidLast else pileSize c = minSelect + maxSelect computerPick = q - (c * int(q / c)) if computerPick < minSelect: computerPick = minSelect if computerPick > maxSelect: computerPick = maxSelect return computerPick def ComputerMove(pileSize, minSelect, maxSelect, startOption, winOption): """This handles the computer's turn - first checking for the various win/lose conditions and then calculating how many objects the computer will take. Returns a boolean indicating whether the game is over and the new pileSize.""" # First, check for win conditions on this move # In this case, we win by taking the last object and # the remaining pile is less than max select # so the computer can grab them all and win if winOption == WinOptions.TakeLast and pileSize <= maxSelect: print(f"COMPUTER TAKES {pileSize} AND WINS.") return (True, pileSize) # In this case, we lose by taking the last object and # the remaining pile is less than minsize and the computer # has to take all of them. if winOption == WinOptions.AvoidLast and pileSize <= minSelect: print(f"COMPUTER TAKES {minSelect} AND LOSES.") return (True, pileSize) # Otherwise, we determine how many the computer selects currSel = ComputerPick(pileSize, minSelect, maxSelect, startOption, winOption) pileSize = pileSize - currSel print(f"COMPUTER TAKES {currSel} AND LEAVES {pileSize}") return (False, pileSize) def PlayGame(pileSize, minSelect, maxSelect, startOption, winOption): """This is the main game loop - repeating each turn until one of the win/lose conditions is met. """ gameOver = False # playersTurn is a boolean keeping track of whether it's the # player's or computer's turn playersTurn = startOption == StartOptions.PlayerFirst while not gameOver: if playersTurn: (gameOver, pileSize) = PlayerMove( pileSize, minSelect, maxSelect, startOption, winOption ) playersTurn = False if gameOver: return if not playersTurn: (gameOver, pileSize) = ComputerMove( pileSize, minSelect, maxSelect, startOption, winOption ) playersTurn = True return if __name__ == "__main__": pileSize = 0 minSelect = 0 maxSelect = 0 # 1 = to take last, 2 = to avoid last winOption = 0 # 1 = computer first, 2 = user first startOption = 0 while True: PrintIntro() (pileSize, minSelect, maxSelect, startOption, winOption) = GetParams() # Just keep playing the game until the user kills it with ctrl-C PlayGame(pileSize, minSelect, maxSelect, startOption, winOption)