using System.Text; using static Poker.Cards.HandRank; namespace Poker.Cards; internal class Hand { public static readonly Hand Empty = new Hand(); private readonly Card[] _cards; private Hand() { _cards = Array.Empty(); Rank = None; } public Hand(IEnumerable cards) : this(cards, isAfterDraw: false) { } private Hand(IEnumerable cards, bool isAfterDraw) { _cards = cards.ToArray(); (Rank, HighCard, KeepMask) = Analyze(); IsWeak = Rank < PartialStraight || Rank == PartialStraight && isAfterDraw || Rank <= TwoPair && HighCard.Rank <= 6; } public string Name => Rank.ToString(HighCard); public HandRank Rank { get; } public Card HighCard { get; } public int KeepMask { get; set; } public bool IsWeak { get; } public Hand Replace(int cardNumber, Card newCard) { if (cardNumber < 1 || cardNumber > _cards.Length) { return this; } _cards[cardNumber - 1] = newCard; return new Hand(_cards, isAfterDraw: true); } private (HandRank, Card, int) Analyze() { var suitMatchCount = 0; for (var i = 0; i < _cards.Length; i++) { if (i < _cards.Length-1 && _cards[i].Suit == _cards[i+1].Suit) { suitMatchCount++; } } if (suitMatchCount == 4) { return (Flush, _cards[0], 0b11111); } var sortedCards = _cards.OrderBy(c => c.Rank).ToArray(); var handRank = Schmaltz; var keepMask = 0; Card highCard = default; for (var i = 0; i < sortedCards.Length - 1; i++) { var matchesNextCard = sortedCards[i].Rank == sortedCards[i+1].Rank; var matchesPreviousCard = i > 0 && sortedCards[i].Rank == sortedCards[i - 1].Rank; if (matchesNextCard) { keepMask |= 0b11 << i; highCard = sortedCards[i]; handRank = matchesPreviousCard switch { _ when handRank < Pair => Pair, true when handRank == Pair => Three, _ when handRank == Pair => TwoPair, _ when handRank == TwoPair => FullHouse, true => Four, _ => FullHouse }; } } if (keepMask == 0) { if (sortedCards[3] - sortedCards[0] == 3) { keepMask=0b1111; handRank=PartialStraight; } if (sortedCards[4] - sortedCards[1] == 3) { if (handRank == PartialStraight) { return (Straight, sortedCards[4], 0b11111); } handRank=PartialStraight; keepMask=0b11110; } } return handRank < PartialStraight ? (Schmaltz, sortedCards[4], 0b11000) : (handRank, highCard, keepMask); } public override string ToString() { var sb = new StringBuilder(); for (var i = 0; i < _cards.Length; i++) { var cardDisplay = $" {i+1} -- {_cards[i]}"; // Emulates the effect of the BASIC PRINT statement using the ',' to align text to 14-char print zones sb.Append(cardDisplay.PadRight(cardDisplay.Length + 14 - cardDisplay.Length % 14)); if (i % 2 == 1) { sb.AppendLine(); } } sb.AppendLine(); return sb.ToString(); } public static bool operator >(Hand x, Hand y) => x.Rank > y.Rank || x.Rank == y.Rank && x.HighCard > y.HighCard; public static bool operator <(Hand x, Hand y) => x.Rank < y.Rank || x.Rank == y.Rank && x.HighCard < y.HighCard; }