using Poker.Cards; using Poker.Players; using Poker.Resources; namespace Poker; internal class Game { private readonly IReadWrite _io; private readonly IRandom _random; public Game(IReadWrite io, IRandom random) { _io = io; _random = random; } internal void Play() { _io.Write(Resource.Streams.Title); _io.Write(Resource.Streams.Instructions); var deck = new Deck(); var human = new Human(200, _io); var computer = new Computer(200, _io, _random); var table = new Table(_io, _random, deck, human, computer); do { table.PlayHand(); } while (table.ShouldPlayAnotherHand()); } }