#!/usr/bin/env python3 from random import randrange from typing import List, Tuple PointType = Tuple[int, int] VectorType = PointType SeaType = Tuple[List[int], ...] SEA_WIDTH = 6 DESTROYER_LENGTH = 2 CRUISER_LENGTH = 3 AIRCRAFT_CARRIER_LENGTH = 4 def random_vector() -> Tuple[int, int]: while True: vector = (randrange(-1, 2), randrange(-1, 2)) if vector == (0, 0): # We can't have a zero vector, so try again continue return vector def add_vector(point: PointType, vector: VectorType) -> PointType: return (point[0] + vector[0], point[1] + vector[1]) def place_ship(sea: SeaType, size: int, code: int) -> None: while True: start = (randrange(1, SEA_WIDTH + 1), randrange(1, SEA_WIDTH + 1)) vector = random_vector() # Get potential ship points point = start points = [] for _ in range(size): point = add_vector(point, vector) points.append(point) if (not all([is_within_sea(point, sea) for point in points]) or any([value_at(point, sea) for point in points])): # ship out of bounds or crosses other ship, trying again continue # We found a valid spot, so actually place it now for point in points: set_value_at(code, point, sea) break def print_encoded_sea(sea: SeaType) -> None: for x in range(len(sea)): print(' '.join([str(sea[y][x]) for y in range(len(sea) - 1, -1, -1)])) def is_within_sea(point: PointType, sea: SeaType) -> bool: return (1 <= point[0] <= len(sea)) and (1 <= point[1] <= len(sea)) def has_ship(sea: SeaType, code: int) -> bool: return any(code in row for row in sea) def count_sunk(sea: SeaType, *codes: int) -> int: return sum(not has_ship(sea, code) for code in codes) def value_at(point: PointType, sea: SeaType) -> int: return sea[point[1] - 1][point[0] -1] def set_value_at(value: int, point: PointType, sea: SeaType) -> None: sea[point[1] - 1][point[0] -1] = value def get_next_target(sea: SeaType) -> PointType: while True: try: guess = input('? ') point = guess.split(',') if len(point) != 2: raise ValueError() point = (int(point[0]), int(point[1])) if not is_within_sea(point, sea): raise ValueError() return point except ValueError: print(f'INVALID. SPECIFY TWO NUMBERS FROM 1 TO {len(sea)}, SEPARATED BY A COMMA.') def setup_ships(sea: SeaType): place_ship(sea, DESTROYER_LENGTH, 1) place_ship(sea, DESTROYER_LENGTH, 2) place_ship(sea, CRUISER_LENGTH, 3) place_ship(sea, CRUISER_LENGTH, 4) place_ship(sea, AIRCRAFT_CARRIER_LENGTH, 5) place_ship(sea, AIRCRAFT_CARRIER_LENGTH, 6) def main() -> None: sea = tuple(([0 for _ in range(SEA_WIDTH)] for _ in range(SEA_WIDTH))) setup_ships(sea) print(f''' BATTLE CREATIVE COMPUTING MORRISTOWN, NEW JERSEY THE FOLLOWING CODE OF THE BAD GUYS' FLEET DISPOSITION HAS BEEN CAPTURED BUT NOT DECODED: ''') print_encoded_sea(sea) print(''' DE-CODE IT AND USE IT IF YOU CAN BUT KEEP THE DE-CODING METHOD A SECRET. START GAME''') splashes = 0 hits = 0 while True: target = get_next_target(sea) target_value = value_at(target, sea) if target_value < 0: print(f'YOU ALREADY PUT A HOLE IN SHIP NUMBER {abs(target_value)} AT THAT POINT.') if target_value <= 0: print('SPLASH! TRY AGAIN.') splashes += 1 continue print(f'A DIRECT HIT ON SHIP NUMBER {target_value}') hits += 1 set_value_at(-target_value, target, sea) if not has_ship(sea, target_value): print('AND YOU SUNK IT. HURRAH FOR THE GOOD GUYS.') print('SO FAR, THE BAD GUYS HAVE LOST') print(f'{count_sunk(sea, 1, 2)} DESTROYER(S),', f'{count_sunk(sea, 3, 4)} CRUISER(S),', f'AND {count_sunk(sea, 5, 6)} AIRCRAFT CARRIER(S).') if any(has_ship(sea, code) for code in range(1, 7)): print(f'YOUR CURRENT SPLASH/HIT RATIO IS {splashes}/{hits}') continue print('YOU HAVE TOTALLY WIPED OUT THE BAD GUYS\' FLEET ' f'WITH A FINAL SPLASH/HIT RATIO OF {splashes}/{hits}') if not splashes: print('CONGRATULATIONS -- A DIRECT HIT EVERY TIME.') print("\n****************************") break if __name__ == "__main__": main()