use crate::{ game::Game, util::{prompt, PromptResult::*}, }; mod game; mod util; mod ai; fn main() { util::intro(); loop { let mut game = Game::new(); loop { if !game.update() { break; } } if let YesNo(y) = prompt(Some(false), "\nANYONE ELSE CARE TO TRY?") { if !y { println!("OK --- THANKS AGAIN."); break; } } } }