using System;
using System.Threading;
namespace AceyDucey
{
///
/// The application's entry point
///
class Program
{
///
/// This function will be called automatically when the application begins
///
///
static void Main(string[] args)
{
// Create an instance of our main Game class
Game game = new Game();
// Call its GameLoop function. This will play the game endlessly in a loop until the player chooses to quit.
game.GameLoop();
}
}
}