Files
basic-computer-games/86_Target/csharp/FiringRange.cs
2022-01-17 11:59:02 +02:00

27 lines
676 B
C#

using System;
namespace Target
{
internal class FiringRange
{
private readonly Random random;
public FiringRange()
{
random = new Random();
NextTarget();
}
public Point TargetPosition { get; private set; }
public void NextTarget() => TargetPosition = random.NextPosition();
public Explosion Fire(Angle angleFromX, Angle angleFromZ, float distance)
{
var explosionPosition = new Point(angleFromX, angleFromZ, distance);
var targetOffset = explosionPosition - TargetPosition;
return new (explosionPosition, targetOffset);
}
}
}