Files
basic-computer-games/16_Bug/csharp/Resources/Message.cs
2022-07-14 00:39:17 +10:00

46 lines
1.6 KiB
C#

using BugGame.Parts;
namespace BugGame.Resources;
internal class Message
{
public static Message Rolled = new("rolled a {0}");
public static Message BodyAdded = new("now have a body.");
public static Message BodyNotNeeded = new("do not need a body.");
public static Message NeckAdded = new("now have a neck.");
public static Message NeckNotNeeded = new("do not need a neck.");
public static Message HeadAdded = new("needed a head.");
public static Message HeadNotNeeded = new("I do not need a head.", "You have a head.");
public static Message TailAdded = new("I now have a tail.", "I now give you a tail.");
public static Message TailNotNeeded = new("I do not need a tail.", "You already have a tail.");
public static Message FeelerAdded = new("I get a feeler.", "I now give you a feeler");
public static Message FeelersFull = new("I have 2 feelers already.", "You have two feelers already");
public static Message LegAdded = new("now have {0} legs");
public static Message LegsFull = new("I have 6 feet.", "You have 6 feet already");
public static Message Complete = new("bug is finished.");
private Message(string common)
: this("I " + common, "You " + common)
{
}
private Message(string i, string you)
{
I = i;
You = you;
}
public string I { get; }
public string You { get; }
public static Message DoNotHaveA(Part part) => new($"do not have a {part.Name}");
public Message ForValue(int quantity) => new(string.Format(I, quantity), string.Format(You, quantity));
}