Files
basic-computer-games/56_Life_for_Two/csharp/Board.cs
2022-09-12 07:26:09 +10:00

96 lines
2.6 KiB
C#

namespace LifeforTwo;
internal class Board
{
private readonly Piece[,] _cells = new Piece[7,7];
private readonly Dictionary<int, int> _cellCounts = new();
public Piece this[Coordinates coordinates]
{
get => _cells[coordinates.X, coordinates.Y];
set => _cells[coordinates.X, coordinates.Y] = value;
}
public Piece this[int x, int y]
{
get => _cells[x, y];
set => _cells[x, y] = value;
}
public int Player1Count => _cellCounts[Piece.Player1];
public int Player2Count => _cellCounts[Piece.Player2];
internal bool IsEmptyAt(Coordinates coordinates) => this[coordinates].IsEmpty;
public string? Result =>
(Player1Count, Player2Count) switch
{
(0, 0) => Strings.Draw,
(_, 0) => string.Format(Formats.Winner, 1),
(0, _) => string.Format(Formats.Winner, 2),
_ => null
};
internal void ClearCell(Coordinates coordinates) => this[coordinates] = Piece.NewEmpty();
internal void AddPlayer1Piece(Coordinates coordinates) => this[coordinates] = Piece.NewPlayer1();
internal void AddPlayer2Piece(Coordinates coordinates) => this[coordinates] = Piece.NewPlayer2();
public void CalculateNextGeneration()
{
_cellCounts[Piece.None] = _cellCounts[Piece.Player1] = _cellCounts[Piece.Player2] = 0;
for (var x = 1; x <= 5; x++)
{
for (var y = 1; y <= 5; y++)
{
this[x, y] = this[x, y].GetNext();
_cellCounts[this[x, y].Value]++;
}
}
CountNeighbours();
}
public void CountNeighbours()
{
for (var x = 1; x <= 5; x++)
{
for (var y = 1; y <= 5; y++)
{
var coordinates = new Coordinates(x, y);
var piece = this[coordinates];
if (!piece.IsEmpty)
{
foreach (var neighbour in coordinates.GetNeighbors())
{
this[neighbour] = this[neighbour].AddNeighbour(piece);
}
}
}
}
}
public void Display(IReadWrite io)
{
for (var y = 0; y <= 6; y++)
{
io.WriteLine();
for (var x = 0; x <= 6; x++)
{
io.Write(GetDisplay(x, y));
}
}
}
private string GetDisplay(int x, int y) =>
(x, y) switch
{
(0 or 6, _) => $" {y % 6} ",
(_, 0 or 6) => $" {x % 6} ",
_ => $" {this[x, y]} "
};
}