Files
basic-computer-games/00_Common/dotnet/Games.Common/IO/TokenReader.cs
2022-02-10 22:40:12 +11:00

75 lines
2.1 KiB
C#

using System;
using System.Collections.Generic;
namespace Games.Common.IO
{
internal class TokenReader
{
private readonly TextIO _io;
private readonly Func<Token, bool> _isTokenValid;
public TokenReader(TextIO io, Func<Token, bool>? isTokenValid = null)
{
_io = io;
_isTokenValid = isTokenValid ?? (t => true);
}
public IEnumerable<Token> ReadTokens(string prompt, uint quantityNeeded)
{
if (quantityNeeded == 0)
{
throw new ArgumentOutOfRangeException(
nameof(quantityNeeded),
$"'{nameof(quantityNeeded)}' must be greater than zero.");
}
var tokens = new List<Token>();
while(tokens.Count < quantityNeeded)
{
tokens.AddRange(ReadValidTokens(prompt, quantityNeeded - (uint)tokens.Count));
prompt = "?";
}
return tokens;
}
private IEnumerable<Token> ReadValidTokens(string prompt, uint maxCount)
{
while (true)
{
var tokensValid = true;
var tokens = new List<Token>();
foreach (var token in ReadLineOfTokens(prompt, maxCount))
{
if (!_isTokenValid(token))
{
tokensValid = false;
prompt = "?";
break;
}
tokens.Add(token);
}
if (tokensValid) { return tokens; }
}
}
private IEnumerable<Token> ReadLineOfTokens(string prompt, uint maxCount)
{
var tokenCount = 0;
foreach (var token in Tokenizer.ParseTokens(_io.ReadLine(prompt)))
{
if (++tokenCount > maxCount)
{
_io.WriteLine("!Extra input ingored");
break;
}
yield return token;
}
}
}
}