Files
basic-computer-games/86_Target/csharp/Game.cs
2022-01-17 11:59:02 +02:00

90 lines
2.9 KiB
C#

using System;
namespace Target
{
internal class Game
{
private readonly FiringRange _firingRange;
private int _shotCount;
private Game(FiringRange firingRange)
{
_firingRange = firingRange;
}
public static void Play(FiringRange firingRange) => new Game(firingRange).Play();
private void Play()
{
var target = _firingRange.TargetPosition;
Console.WriteLine(target.GetBearing());
Console.WriteLine($"Target sighted: approximate coordinates: {target}");
while (true)
{
Console.WriteLine($" Estimated distance: {target.EstimateDistance()}");
Console.WriteLine();
var explosion = Shoot();
if (explosion.IsTooClose)
{
Console.WriteLine("You blew yourself up!!");
return;
}
Console.WriteLine(explosion.GetBearing());
if (explosion.IsHit)
{
ReportHit(explosion.DistanceToTarget);
return;
}
ReportMiss(explosion);
}
}
private Explosion Shoot()
{
var input = Input.ReadNumbers("Input angle deviation from X, angle deviation from Z, distance", 3);
_shotCount++;
Console.WriteLine();
return _firingRange.Fire(Angle.InDegrees(input[0]), Angle.InDegrees(input[1]), input[2]);
}
private void ReportHit(float distance)
{
Console.WriteLine();
Console.WriteLine($" * * * HIT * * * Target is non-functional");
Console.WriteLine();
Console.WriteLine($"Distance of explosion from target was {distance} kilometers.");
Console.WriteLine();
Console.WriteLine($"Mission accomplished in {_shotCount} shots.");
}
private void ReportMiss(Explosion explosion)
{
ReportMiss(explosion.FromTarget);
Console.WriteLine($"Approx position of explosion: {explosion.Position}");
Console.WriteLine($" Distance from target = {explosion.DistanceToTarget}");
Console.WriteLine();
Console.WriteLine();
Console.WriteLine();
}
private void ReportMiss(Offset targetOffset)
{
ReportMiss(targetOffset.DeltaX, "in front of", "behind");
ReportMiss(targetOffset.DeltaY, "to left of", "to right of");
ReportMiss(targetOffset.DeltaZ, "above", "below");
}
private void ReportMiss(float delta, string positiveText, string negativeText) =>
Console.WriteLine(delta >= 0 ? GetOffsetText(positiveText, delta) : GetOffsetText(negativeText, -delta));
private static string GetOffsetText(string text, float distance) => $"Shot {text} target {distance} kilometers.";
}
}