mirror of
https://github.com/coding-horror/basic-computer-games.git
synced 2026-01-05 01:27:42 -08:00
226 lines
7.5 KiB
C#
226 lines
7.5 KiB
C#
using Salvo.Targetting;
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namespace Salvo;
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internal class Game
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{
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private readonly IReadWrite _io;
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private readonly IRandom _random;
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public Game(IReadWrite io, IRandom random)
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{
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_io = io;
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_random = random;
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}
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internal void Play()
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{
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_io.Write(Streams.Title);
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var hitTurnRecord = new int[13];
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var temp = new Position[13];
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var hitShipValue = new float[13];
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for (var i = 1; i <= 12; i++)
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{
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hitTurnRecord[i] = -1;
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hitShipValue[i] = -1;
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}
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var computerGrid = new Grid(_random);
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var humanGrid = new Grid(_io);
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var humanShotSelector = new HumanShotSelector(humanGrid, computerGrid);
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var startResponse = _io.ReadString("DO YOU WANT TO START");
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while (startResponse == "WHERE ARE YOUR SHIPS?")
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{
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foreach (var ship in computerGrid.Ships)
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{
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_io.WriteLine(ship);
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}
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startResponse = _io.ReadString("DO YOU WANT TO START");
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}
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L1890: var turnNumber=0;
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L1900: var seeShotsResponse = _io.ReadString("DO YOU WANT TO SEE MY SHOTS");
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L1920: _io.WriteLine();
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L1930: if (startResponse != "YES") { goto L2620; }
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L1950: if (startResponse != "YES") { goto L1990; }
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L1960: turnNumber++;
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L1970: _io.WriteLine();
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L1980: _io.WriteLine($"TURN {turnNumber}");
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L1990: var maxShotCount = humanShotSelector.GetShotCount();
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L2220: _io.WriteLine($"YOU HAVE {maxShotCount} SHOTS.");
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if (maxShotCount == 0) { goto L2270; }
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L2230: if (maxShotCount > computerGrid.UntriedSquareCount)
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{
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_io.WriteLine("YOU HAVE MORE SHOTS THAN THERE ARE BLANK SQUARES.");
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L2250: goto L2890;
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}
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foreach (var shot1 in humanShotSelector.GetShots(_io))
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{
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if (computerGrid.IsHit(shot1, turnNumber, out var shipName))
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{
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_io.WriteLine($"YOU HIT MY {shipName}.");
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}
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}
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L2620: if (startResponse == "YES") { goto L2670; }
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L2640: turnNumber++;
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L2650: _io.WriteLine();
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L2660: _io.WriteLine($"TURN {turnNumber}");
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L2670: maxShotCount = computerGrid.Ships.Sum(s => s.Shots);
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L2840: _io.WriteLine($"I HAVE {maxShotCount} SHOTS.");
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L2850: if (humanGrid.UntriedSquareCount > maxShotCount) { goto L2880; }
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L2860: _io.WriteLine("I HAVE MORE SHOTS THAN BLANK SQUARES.");
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L2270: _io.WriteLine("I HAVE WON.");
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return;
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L2880: if (maxShotCount != 0) { goto L2960; }
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L2890: _io.WriteLine("YOU HAVE WON.");
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L2900: return;
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L2960: for (var i = 1; i <= 12; i++)
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{
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// if damaged ships
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L2970: if (hitShipValue[i]>0) { goto L3800; }
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}
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L3000: var shotCount=0;
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L3010: var shotAttempts=0;
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L3020: var (shot, _) = _random.NextShipPosition();
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L3030: var strategyNumber=0; //RESTORE
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L3050: shotAttempts++;
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L3060: if (shotAttempts>100) { goto L3010; }
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// ensure shot is in range
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L3070: shot = shot.BringIntoRange(_random);
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L3170: goto L3270;
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// record shot
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L3180: temp[shotCount]=shot;
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L3200: if (shotCount==maxShotCount) { goto L3380; }
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L3210: if (strategyNumber==6) { goto L3030; }
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L3240: //DATA 1,1,-1,1,1,-3,1,1,0,2,-1,1
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var data = new Offset[] { new(1,1),new(-1,1),new(1,-3),new(1,1),new(0,2),new(-1,1) };
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L3220: //READ X1,Y1
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var offset = data[strategyNumber++];
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L3250: shot+=offset;
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// is the shot in range?
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L3270: if (!shot.IsInRange) { goto L3210; }
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// have we fired here before
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L3310: if (humanGrid[shot]>10) { goto L3210; }
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// have we already selected this shot?
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L3320: for (var i = 1; i <= shotCount; i++)
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{
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L3330: if (temp[i] == shot) { goto L3210; }
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}
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L3360: shotCount++;
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L3370: goto L3180;
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// display shots
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L3380: if (seeShotsResponse != "YES") { goto L3420; }
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L3390: for (var i = 1; i <= maxShotCount; i++)
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{
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L3400: _io.WriteLine(temp[i]);
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}
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L3420: for (var i = 1; i <= maxShotCount; i++)
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{
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L3430: if (humanGrid[temp[i]] == 3)
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{
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_io.WriteLine("I HIT YOUR BATTLESHIP");
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}
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else if (humanGrid[temp[i]] == 2)
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{
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_io.WriteLine("I HIT YOUR CRUISER");
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}
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else if (humanGrid[temp[i]] == 1)
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{
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_io.WriteLine("I HIT YOUR DESTROYER<A>");
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}
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else if (humanGrid[temp[i]] == .5F)
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{
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_io.WriteLine("I HIT YOUR DESTROYER<B>");
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}
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else
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{
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humanGrid[temp[i]]=10+turnNumber;
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continue;
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}
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L3570: for (var j = 1; j <= 12; j++)
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{
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// record hit
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L3580: if (hitTurnRecord[j] != -1) { continue; }
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L3590: hitTurnRecord[j]=10+turnNumber;
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L3600: hitShipValue[j]=humanGrid[temp[i]];
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// look for past hits on same ship
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L3610: var shipHits=0;
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L3620: for (var k = 1; k <= 12; k++)
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{
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L3630: if (hitShipValue[k] != hitShipValue[j]) { continue; }
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L3640: shipHits++;
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}
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// if ship is not sunk
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L3660: if (shipHits != (int)(hitShipValue[j]+.5F)+1+(int)(hitShipValue[j]+.5F)/3) { goto L3470; }
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// otherwise, remove ship hit records
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L3670: for (var k = 1; k <= 12; k++)
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{
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L3680: if (hitShipValue[k] == hitShipValue[j])
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{
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L3700: hitShipValue[k] = hitTurnRecord[k] = -1;
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}
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}
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L3720: goto L3470;
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}
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// we shouldn't get here
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L3740: _io.WriteLine("PROGRAM ABORT:");
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L3750: for (var j = 1; j <= 12; j++)
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{
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L3760: _io.WriteLine($"{nameof(hitTurnRecord)}( {j} ) = {hitTurnRecord[j]}");
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L3770: _io.WriteLine($"{nameof(hitShipValue)}( {j} ) = {hitShipValue[j]}");
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}
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return;
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L3470: humanGrid[temp[i]]=10+turnNumber;
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}
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L3490: goto L1950;
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L3800: //REM************************USINGEARRAY
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var tempGrid = new Grid();
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L3860: for (var i = 1; i <= 12; i++)
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{
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if (hitTurnRecord[i]<10) { continue; }
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foreach (var position in Position.All)
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{
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if (humanGrid[position]>=10)
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{
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foreach (var neighbour in position.Neighbours)
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{
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if (humanGrid[neighbour] == hitTurnRecord[i])
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{
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tempGrid[position] += hitTurnRecord[i]-position.Y*(int)(hitShipValue[i]+.5F);
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}
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}
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}
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else
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{
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tempGrid[position]=-10000000;
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}
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}
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}
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L4030: for (var i = 1; i <= maxShotCount; i++)
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{
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L4040: temp[i]=i;
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}
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foreach (var position in Position.All)
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{
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L4090: var Q9=1;
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L4100: for (var i = 1; i <= maxShotCount; i++)
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{
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L4110: if (tempGrid[temp[i]]>=tempGrid[temp[Q9]]) { continue; }
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L4120: Q9=i;
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}
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L4131: if (position.X>maxShotCount) { goto L4140; }
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L4132: if (position.IsOnDiagonal) { goto L4210; }
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L4140: if (tempGrid[position]<tempGrid[temp[Q9]]) { goto L4210; }
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L4150: for (var i = 1; i <= maxShotCount; i++)
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{
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L4160: if (temp[i].X != position.X) { break; }
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L4170: if (temp[i].Y == position.Y) { goto L4210; }
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}
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L4190: temp[Q9]=position;
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L4210: ;// NoOp - NEXT S
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}
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L4230: goto L3380;
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}
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}
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