Files
basic-computer-games/84_Super_Star_Trek/csharp/Space/Course.cs
2022-03-22 17:55:44 +11:00

98 lines
2.9 KiB
C#

using System;
using System.Collections.Generic;
namespace SuperStarTrek.Space;
// Implements the course calculations from the original code:
// 530 FORI=1TO9:C(I,1)=0:C(I,2)=0:NEXTI
// 540 C(3,1)=-1:C(2,1)=-1:C(4,1)=-1:C(4,2)=-1:C(5,2)=-1:C(6,2)=-1
// 600 C(1,2)=1:C(2,2)=1:C(6,1)=1:C(7,1)=1:C(8,1)=1:C(8,2)=1:C(9,2)=1
//
// 3110 X1=C(C1,1)+(C(C1+1,1)-C(C1,1))*(C1-INT(C1))
// 3140 X2=C(C1,2)+(C(C1+1,2)-C(C1,2))*(C1-INT(C1))
internal class Course
{
private static readonly (int DeltaX, int DeltaY)[] cardinals = new[]
{
(0, 1),
(-1, 1),
(-1, 0),
(-1, -1),
(0, -1),
(1, -1),
(1, 0),
(1, 1),
(0, 1)
};
internal Course(float direction)
{
if (direction < 1 || direction > 9)
{
throw new ArgumentOutOfRangeException(
nameof(direction),
direction,
"Must be between 1 and 9, inclusive.");
}
var cardinalDirection = (int)(direction - 1) % 8;
var fractionalDirection = direction - (int)direction;
var baseCardinal = cardinals[cardinalDirection];
var nextCardinal = cardinals[cardinalDirection + 1];
DeltaX = baseCardinal.DeltaX + (nextCardinal.DeltaX - baseCardinal.DeltaX) * fractionalDirection;
DeltaY = baseCardinal.DeltaY + (nextCardinal.DeltaY - baseCardinal.DeltaY) * fractionalDirection;
}
internal float DeltaX { get; }
internal float DeltaY { get; }
internal IEnumerable<Coordinates> GetSectorsFrom(Coordinates start)
{
(float x, float y) = start;
while(true)
{
x += DeltaX;
y += DeltaY;
if (!Coordinates.TryCreate(x, y, out var coordinates))
{
yield break;
}
yield return coordinates;
}
}
internal (bool, Coordinates, Coordinates) GetDestination(Coordinates quadrant, Coordinates sector, int distance)
{
var (xComplete, quadrantX, sectorX) = GetNewCoordinate(quadrant.X, sector.X, DeltaX * distance);
var (yComplete, quadrantY, sectorY) = GetNewCoordinate(quadrant.Y, sector.Y, DeltaY * distance);
return (xComplete && yComplete, new Coordinates(quadrantX, quadrantY), new Coordinates(sectorX, sectorY));
}
private static (bool, int, int) GetNewCoordinate(int quadrant, int sector, float sectorsTravelled)
{
var galacticCoordinate = quadrant * 8 + sector + sectorsTravelled;
var newQuadrant = (int)(galacticCoordinate / 8);
var newSector = (int)(galacticCoordinate - newQuadrant * 8);
if (newSector < 0)
{
newQuadrant -= 1;
newSector += 8;
}
return newQuadrant switch
{
< 0 => (false, 0, 0),
> 7 => (false, 7, 7),
_ => (true, newQuadrant, newSector)
};
}
}