Files
basic-computer-games/15_Boxing/csharp/Round.cs
Martin Thoma e64fb6795c MAINT: Apply pre-commit
Remove byte-order-marker pre-commit check as there would be
many adjustments necessary
2022-03-05 09:29:23 +01:00

97 lines
2.6 KiB
C#

namespace Boxing;
class Round
{
private readonly Boxer _player;
private readonly Boxer _opponent;
private readonly int _round;
private Stack<Action> _work = new();
private readonly PlayerAttackStrategy _playerAttackStrategy;
private readonly OpponentAttackStrategy _opponentAttackStrategy;
public bool GameEnded { get; private set; }
public Round(Boxer player, Opponent opponent, int round)
{
_player = player;
_opponent = opponent;
_round = round;
_work.Push(ResetPlayers);
_work.Push(CheckOpponentWin);
_work.Push(CheckPlayerWin);
void NotifyGameEnded() => GameEnded = true;
_playerAttackStrategy = new PlayerAttackStrategy(player, opponent, NotifyGameEnded, _work);
_opponentAttackStrategy = new OpponentAttackStrategy(opponent, player, NotifyGameEnded, _work);
}
public void Start()
{
while (_work.Count > 0)
{
var action = _work.Pop();
// This delay does not exist in the VB code but it makes a bit easier to follow the game.
// I assume the computers at the time were slow enough
// so that they did not need this delay...
Thread.Sleep(300);
action();
}
}
public void CheckOpponentWin()
{
if (_opponent.IsWinner)
{
Console.WriteLine($"{_opponent} WINS (NICE GOING, {_opponent}).");
GameEnded = true;
}
}
public void CheckPlayerWin()
{
if (_player.IsWinner)
{
Console.WriteLine($"{_player} AMAZINGLY WINS!!");
GameEnded = true;
}
}
private void ResetPlayers()
{
_player.ResetForNewRound();
_opponent.ResetForNewRound();
_work.Push(RoundBegins);
}
private void RoundBegins()
{
Console.WriteLine();
Console.WriteLine($"ROUND {_round} BEGINS...");
_work.Push(CheckRoundWinner);
for (var i = 0; i < 7; i++)
{
_work.Push(DecideWhoAttacks);
}
}
private void CheckRoundWinner()
{
if (_opponent.DamageTaken > _player.DamageTaken)
{
Console.WriteLine($"{_player} WINS ROUND {_round}");
_player.RecordWin();
}
else
{
Console.WriteLine($"{_opponent} WINS ROUND {_round}");
_opponent.RecordWin();
}
}
private void DecideWhoAttacks()
{
_work.Push( GameUtils.RollSatisfies(10, x => x > 5) ? _opponentAttackStrategy.Attack : _playerAttackStrategy.Attack );
}
}