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https://github.com/coding-horror/basic-computer-games.git
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172 lines
7.8 KiB
XML
172 lines
7.8 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="COMPTURN" xml:space="preserve">
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<value>COMPUTER TAKES {0} AND LEAVES {1}</value>
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</data>
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<data name="END_COMPLOSE" xml:space="preserve">
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<value>COMPUTER TAKES {0} AND LOSES</value>
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</data>
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<data name="END_COMPWIN" xml:space="preserve">
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<value>COMPUTER TAKES {0} AND WINS</value>
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</data>
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<data name="END_DRAW" xml:space="preserve">
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<value>ITS A DRAW, THERE ARE ONLY {0} PIECES LEFT</value>
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</data>
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<data name="END_PLAYERLOSE" xml:space="preserve">
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<value>TOUGH LUCK, YOU LOSE.</value>
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</data>
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<data name="END_PLAYERWIN" xml:space="preserve">
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<value>CONGRATULATIONS, YOU WIN.</value>
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</data>
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<data name="GAME_NAME" xml:space="preserve">
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<value>BATNUM</value>
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</data>
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<data name="INPUT_ILLEGAL" xml:space="preserve">
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<value>ILLEGAL MOVE, RENETER IT</value>
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</data>
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<data name="INPUT_TURN" xml:space="preserve">
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<value>YOUR MOVE ?</value>
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</data>
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<data name="INPUT_ZERO" xml:space="preserve">
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<value>I TOLD YOU NOT TO USE ZERO! COMPUTER WINS BY FORFEIT.</value>
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</data>
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<data name="INTRO_HEADER" xml:space="preserve">
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<value>CREATIVE COMPUTING MORRISTOWN, NEW JERSEY</value>
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</data>
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<data name="INTRO_PART1" xml:space="preserve">
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<value>THIS PROGRAM IS A 'BATTLE' OF NUMBERS GAME, WHERE THE COMPUTER IS YOUR OPPONENT</value>
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</data>
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<data name="INTRO_PART2" xml:space="preserve">
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<value>THE GAME STARTS WITH AN ASSUMED PILE OF OBJECTS. YOU AND YOUR OPPONENT ALTERNATELY REMOVE OBJECTS FROM THE PILE. WINNNING IS DEFINED IN ADVANCE AS TAKING THE LAST OBJECT OR NOT. YOU CAN ALSO SPECIFY SOME OTHER BEGINING CONDITIONS. DON'T USER ZERO, HOWWEVER, IN PLAYING THE GAME.</value>
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</data>
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<data name="START_QUESTION_DRAWMINMAX" xml:space="preserve">
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<value>ENTER MIN AND MAX ?</value>
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</data>
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<data name="START_QUESTION_PILESIZE" xml:space="preserve">
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<value>ENTER PILE SIZE ?</value>
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</data>
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<data name="START_QUESTION_WHOSTARTS" xml:space="preserve">
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<value>ENTER START OPTION - 1 COMPUTER FIRST, 2 YOU FIRST ?</value>
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</data>
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<data name="START_QUESTION_WINOPTION" xml:space="preserve">
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<value>ENTER WIN OPTION - 1 TO TAKE LAST, 2 TO AVOID LAST: ?</value>
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</data>
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</root>
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