Files
basic-computer-games/04_Awari/perl/awari.pl
2022-01-07 18:52:08 +01:00

269 lines
9.3 KiB
Perl

#!/usr/bin/env perl
use v5.24;
use warnings;
use experimental 'signatures';
no warnings 'experimental::signatures';
use List::Util 'none';
# our board will be represented with an array of 14 slots, from 0 to 13.
# Positions 6 and 13 represent the "home pit" for the human and the
# computer, respectively.
use constant PLAYER_HOME => 6;
use constant COMPUTER_HOME => 13;
use constant FIRST => 0;
use constant AGAIN => 1;
exit main(@ARGV);
sub main {
$|++; # disable buffering on standard output, every print will be
# done immediately
welcome(); # startup message
# this array will keep track of computer-side failures, defined as
# "the computer did not win". Whenever the computer loses or draws, the
# specific sequence of moves will be saved and then used to drive
# the search for a (hopefully) optimal move.
my $failures = [];
while ('enjoying') {
# a new game starts, let's reset the board to the initial condition
my $board = [ (3) x 6, 0, (3) x 6, 0 ];
# this string will keep track of all moves performed
my $moves = '/';
# the human player starts
my $turn = 'player';
say "\n";
print_board($board);
while (not is_game_over($board)) {
my $move; # this will collect the move in this turn
if ($turn eq 'player') { # "first" move for player
# player_move(...) does the move selected by the player,
# returning both the selected move as well as the pit id
# where the last seed landed
($move, my $landing) = player_move($board);
# if we landed on the Player's Home Pit we get another move
$turn = $landing == PLAYER_HOME ? 'player-again' : 'computer';
}
elsif ($turn eq 'player-again') { # "second" move for player
# here we call player_move making it clear that it's the
# second move, to get the right prompt eventually. We only
# care for the $move as the result, so we ignore the other.
($move) = player_move($board, AGAIN);
$turn = 'computer';
}
else {
# the computer_move(...) function analyzes the $board as well
# as adapting the strategy based on past "failures" (i.e.
# matches where the computer did not win). For this it's
# important to pass the log of these failures, as well as the
# full record of moves in this specific match.
($move, my $landing) = computer_move($board, $failures, $moves);
print "\nMY MOVE IS ", $move - 6;
# do the second move in the turn if conditions apply
if ($landing == COMPUTER_HOME && ! is_game_over($board)) {
# save the first move before doing the second one!
$moves .= "$move/";
my ($move) = computer_move($board, $failures, $moves);
print ',', $move - 6;
}
$turn = 'player';
}
# append the last selected move by either party, to track this
# specific match (useful for computer's AI and ML)
$moves .= "$move/";
print_board($board);
}
# assess_victory() returns the difference between player's and
# computer's seeds, so a negative value is a win for the computer.
my $computer_won = assess_victory($board) < 0;
# if this last match was a "failure" (read: not a win for the
# computer), then record it for future memory.
push $failures->@*, $moves unless $computer_won;
}
return 0;
}
# calculate the difference between the two home pits. Negative values mean
# that the computer won, 0 is a draw, positive values is a player's win.
# The difference is also returned back, in case of need.
sub assess_victory ($board) {
say "\nGAME OVER";
my $difference = $board->[PLAYER_HOME] - $board->[COMPUTER_HOME];
if ($difference < 0) {
say 'I WIN BY ', -$difference, ' POINTS';
}
else {
say $difference ? "YOU WIN BY $difference POINTS" : 'DRAWN GAME';
}
return $difference;
}
# move the seeds from $pit and take into account possible bonuses
sub move_seeds ($board, $pit) {
# get the seeds from the selected pit $pit
my $seeds = $board->[$pit];
$board->[$pit] = 0;
# $landing will be our "moving cursor" to place seeds around
my $landing = $pit;
while ($seeds > 0) {
$landing = ($landing + 1) % 14; # 12 --> 13 -[wrap]-> 0 --> 1
--$seeds;
++$board->[$landing];
}
# check for "stealing seeds" condition. This cannot happen in home pits
if ($landing != PLAYER_HOME && $landing != COMPUTER_HOME
&& $board->[$landing] == 1 && $board->[12 - $landing] > 0) {
my $home = $pit < 7 ? PLAYER_HOME : COMPUTER_HOME;
$board->[$home] += 1 + $board->[12 - $landing];
$board->@[$landing, 12 - $landing] = (0, 0);
}
return ($pit, $landing);
}
sub get_player_move ($board, $prompt) {
print "\n$prompt? ";
while (defined(my $move = <STDIN>)) {
chomp($move); # remove newline
return $move - 1 if $move =~ m{\A[1-6]\z}mxs && $board->[$move - 1];
print 'ILLEGAL MOVE\nAGAIN? ';
}
die "goodbye\n";
}
sub player_move ($board, $stage = FIRST) {
my $prompt = $stage == FIRST ? 'YOUR MOVE' : 'AGAIN';
my $selected_move = get_player_move($board, $prompt);
return move_seeds($board, $selected_move);
}
sub computer_move ($board, $failures, $moves) {
# we will go through all possible moves for the computer and all
# possible responses by the player, collecting the "best" move in terms
# of reasonable outcome (assuming that each side wants to maximize their
# outcome. $best_move will eventually contain the best move for the
# computer, and $best_difference the best difference in scoring (as
# seen from the computer).
my ($best_move, $best_difference);
for my $c_move (7 .. 12) {
next unless $board->[$c_move]; # only consider pits with seeds inside
# we work on a copy of the board to do all our trial-and-errors
my $copy = [ $board->@* ];
move_seeds($copy, $c_move);
# it's time to "think like a player" and see what's the "best" move
# for the player in this situation. This heuristic is "not perfect"
# but it seems OK anyway.
my $best_player_score = 0;
for my $p_move (0 .. 5) {
next unless $copy->[$p_move]; # only pits with seeds inside
my $landing = $copy->[$p_move] + $p_move;
# the player's score for this move, calculated as additional seeds
# placed in the player's pit. The original algorithm sets this to
# 1 only if the $landing position is greater than 13, which can
# be obtained by setting the ORIGINAL environment variable to a
# "true" value (in Perl terms). Otherwise it is calculated
# according to the real rules for the game.
my $p_score = $ENV{ORIGINAL} ? $landing > 13
: ($landing + 1) % 14 > 6;
# whatever, the landing position must be within the bounds
$landing %= 14;
# if the conditions apply, the player's move might win additional
# seeds, which we have to to take into account.
$p_score += $copy->[12 - $landing]
if $copy->[$landing] == 0
&& $landing != PLAYER_HOME && $landing != COMPUTER_HOME;
# let's compare this move's score against the best collected
# so far (as a response to a specific computer's move).
$best_player_score = $p_score if $p_score > $best_player_score;
}
# the overall score for the player is the additional seeds we just
# calculated into $best_player_score plus the seeds that were already
# in the player's pit
$best_player_score += $copy->[PLAYER_HOME];
# the best difference we can aim for with this computer's move must
# assume that the player will try its best
my $difference = $copy->[COMPUTER_HOME] - $best_player_score;
# now it's time to check this computer's move against the history
# of failed matches. $candidate_moves will be the "candidate" list
# of moves if we accept this one.
my $candidate_moves = $moves . $c_move . '/';
for my $failure ($failures->@*) {
# index(.) returns 0 if and only if $candidate_moves appears at
# the very beginning of $failure, i.e. it matches a previous
# behaviour.
next if index($failure, $candidate_moves) != 0;
# same sequence of moves as before... assign a penalty
$difference -= 2;
}
# update $best_move and $best_difference if they need to
($best_move, $best_difference) = ($c_move, $difference)
if (! defined $best_move) || ($best_difference < $difference);
}
# apply the selected move and return
return move_seeds($board, $best_move);
}
sub welcome {
say ' ' x 34, 'AWARI';
say ' ' x 15, 'CREATIVE COMPUTING MORRISTOWN, NEW JERSEY';
}
sub print_board ($board) {
my $template = '
%2d %2d %2d %2d %2d %2d
%2d %d
%2d %2d %2d %2d %2d %2d
';
printf $template, $board->@[12, 11, 10, 9, 8 , 7, 13, 6, 0 .. 5];
return;
}
sub is_game_over ($board) {
# game over if the player's side is empty
return 1 if none { $_ } $board->@[0 .. 5];
# game over if the computers' side is empty
return 1 if none { $_ } $board->@[7 .. 12];
# not game over
return 0;
}