Files
basic-computer-games/07_Basketball/csharp/Plays/HomeTeamPlay.cs
2022-04-11 08:45:29 +10:00

94 lines
3.7 KiB
C#

using Games.Common.IO;
using Games.Common.Randomness;
namespace Basketball.Plays;
internal class HomeTeamPlay : Play
{
private readonly TextIO _io;
private readonly IRandom _random;
private readonly Clock _clock;
private readonly Defense _defense;
private readonly BallContest _ballContest;
public HomeTeamPlay(TextIO io, IRandom random, Clock clock, Defense defense)
: base(io, random, clock)
{
_io = io;
_random = random;
_clock = clock;
_defense = defense;
_ballContest = new BallContest(0.5f, "Shot is blocked. Ball controlled by {0}.", _io, _random);
}
internal override bool Resolve(Scoreboard scoreboard)
{
var shot = _io.ReadShot("Your shot");
if (_random.NextFloat() >= 0.5f && _clock.IsFullTime) { return true; }
if (shot is null)
{
_defense.Set(_io.ReadDefense("Your new defensive alignment is"));
_io.WriteLine();
return false;
}
if (shot is JumpShot jumpShot)
{
if (ClockIncrementsToHalfTime(scoreboard)) { return false; }
if (!Resolve(jumpShot, scoreboard)) { return false; }
}
do
{
if (ClockIncrementsToHalfTime(scoreboard)) { return false; }
} while (Resolve(shot, scoreboard));
return false;
}
// The Resolve* methods resolve the probabilistic outcome of the current game state.
// They return true if the Home team should continue the play and attempt a layup, false otherwise.
private bool Resolve(JumpShot shot, Scoreboard scoreboard) =>
Resolve(shot.ToString(), _defense / 8)
.Do(0.341f, () => scoreboard.AddBasket("Shot is good"))
.Or(0.682f, () => ResolveShotOffTarget(scoreboard))
.Or(0.782f, () => _ballContest.Resolve(scoreboard))
.Or(0.843f, () => ResolveFreeThrows(scoreboard, "Shooter is fouled. Two shots."))
.Or(() => scoreboard.Turnover($"Charging foul. {scoreboard.Home} loses ball."));
private bool Resolve(Shot shot, Scoreboard scoreboard) =>
Resolve(shot.ToString(), _defense / 7)
.Do(0.4f, () => scoreboard.AddBasket("Shot is good. Two points."))
.Or(0.7f, () => ResolveShotOffTheRim(scoreboard))
.Or(0.875f, () => ResolveFreeThrows(scoreboard, "Shooter fouled. Two shots."))
.Or(0.925f, () => scoreboard.Turnover($"Shot blocked. {scoreboard.Visitors}'s ball."))
.Or(() => scoreboard.Turnover($"Charging foul. {scoreboard.Home} loses ball."));
private bool ResolveShotOffTarget(Scoreboard scoreboard) =>
Resolve("Shot is off target", 6 / _defense)
.Do(0.45f, () => ResolveHomeRebound(scoreboard, ResolvePossibleSteal))
.Or(() => scoreboard.Turnover($"Rebound to {scoreboard.Visitors}"));
private bool ResolveHomeRebound(Scoreboard scoreboard, Action<Scoreboard> endOfPlayAction) =>
Resolve($"{scoreboard.Home} controls the rebound.")
.Do(0.4f, () => true)
.Or(() => endOfPlayAction.Invoke(scoreboard));
private void ResolvePossibleSteal(Scoreboard scoreboard)
{
if (_defense == 6 && _random.NextFloat() > 0.6f)
{
scoreboard.Turnover();
scoreboard.AddBasket($"Pass stolen by {scoreboard.Visitors} easy layup.");
_io.WriteLine();
}
_io.Write("Ball passed back to you. ");
}
private void ResolveShotOffTheRim(Scoreboard scoreboard) =>
Resolve("Shot is off the rim.")
.Do(2 / 3f, () => scoreboard.Turnover($"{scoreboard.Visitors} controls the rebound."))
.Or(() => ResolveHomeRebound(scoreboard, _ => _io.WriteLine("Ball passed back to you.")));
}