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49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
using Basketball.Resources;
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using Games.Common.IO;
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namespace Basketball;
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internal class Scoreboard
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{
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private readonly Dictionary<Team, uint> _scores;
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private readonly IReadWrite _io;
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public Scoreboard(Team home, Team visitors, IReadWrite io)
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{
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_scores = new() { [home] = 0, [visitors] = 0 };
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Home = home;
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Visitors = visitors;
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Offense = home; // temporary value till first center jump
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_io = io;
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}
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public bool ScoresAreEqual => _scores[Home] == _scores[Visitors];
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public Team Offense { get; set; }
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public Team Home { get; }
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public Team Visitors { get; }
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public void AddBasket(string message) => AddScore(2, message);
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public void AddFreeThrows(uint count, string message) => AddScore(count, message);
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private void AddScore(uint score, string message)
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{
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if (Offense is null) { throw new InvalidOperationException("Offense must be set before adding to score."); }
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_io.WriteLine(message);
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_scores[Offense] += score;
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Turnover();
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Display();
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}
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public void Turnover(string? message = null)
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{
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if (message is not null) { _io.WriteLine(message); }
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Offense = Offense == Home ? Visitors : Home;
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}
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public void Display(string? format = null) =>
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_io.WriteLine(format ?? Resource.Formats.Score, Home, _scores[Home], Visitors, _scores[Visitors]);
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}
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