mirror of
https://github.com/coding-horror/basic-computer-games.git
synced 2025-12-22 07:10:42 -08:00
158 lines
4.6 KiB
Python
Executable File
158 lines
4.6 KiB
Python
Executable File
#!/usr/bin/env python3
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import random
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from functools import partial
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from typing import Callable, List, Set
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def display_intro() -> None:
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print("" * 33 + "BOMBARDMENT")
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print("" * 15 + " CREATIVE COMPUTING MORRISTOWN, NEW JERSEY")
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print("\n\n")
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print("YOU ARE ON A BATTLEFIELD WITH 4 PLATOONS AND YOU")
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print("HAVE 25 OUTPOSTS AVAILABLE WHERE THEY MAY BE PLACED.")
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print("YOU CAN ONLY PLACE ONE PLATOON AT ANY ONE OUTPOST.")
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print("THE COMPUTER DOES THE SAME WITH ITS FOUR PLATOONS.")
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print()
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print("THE OBJECT OF THE GAME IS TO FIRE MISSLES AT THE")
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print("OUTPOSTS OF THE COMPUTER. IT WILL DO THE SAME TO YOU.")
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print("THE ONE WHO DESTROYS ALL FOUR OF THE ENEMY'S PLATOONS")
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print("FIRST IS THE WINNER.")
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print()
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print("GOOD LUCK... AND TELL US WHERE YOU WANT THE BODIES SENT!")
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print()
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print("TEAR OFF MATRIX AND USE IT TO CHECK OFF THE NUMBERS.")
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print("\n" * 4)
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def display_field() -> None:
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for row in range(5):
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initial = row * 5 + 1
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print("\t".join([str(initial + column) for column in range(5)]))
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print("\n" * 9)
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def positions_list() -> List[int]:
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return list(range(1, 26, 1))
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def generate_enemy_positions() -> Set[int]:
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"""Randomly choose 4 'positions' out of a range of 1 to 25"""
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positions = positions_list()
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random.shuffle(positions)
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return set(positions[:4])
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def is_valid_position(pos) -> bool:
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return pos in positions_list()
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def prompt_for_player_positions() -> Set[int]:
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while True:
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raw_positions = input("WHAT ARE YOUR FOUR POSITIONS? ")
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positions = {int(pos) for pos in raw_positions.split()}
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# Verify user inputs (for example, if the player gives a
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# a position for 26, the enemy can never hit it)
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if len(positions) != 4:
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print("PLEASE ENTER 4 UNIQUE POSITIONS\n")
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continue
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elif any(not is_valid_position(pos) for pos in positions):
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print("ALL POSITIONS MUST RANGE (1-25)\n")
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continue
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else:
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return positions
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def prompt_player_for_target() -> int:
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while True:
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target = int(input("WHERE DO YOU WISH TO FIRE YOUR MISSLE? "))
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if not is_valid_position(target):
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print("POSITIONS MUST RANGE (1-25)\n")
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continue
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return target
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def attack(target, positions, hit_message, miss_message, progress_messages) -> bool:
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"""Performs attack procedure returning True if we are to continue."""
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if target in positions:
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print(hit_message.format(target))
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positions.remove(target)
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print(progress_messages[len(positions)].format(target))
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else:
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print(miss_message.format(target))
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return len(positions) > 0
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def init_enemy() -> Callable[[], int]:
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"""Returns a closure analogous to prompt_player_for_target. Will
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choose from a unique sequence of positions to avoid picking the
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same position twice."""
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position_sequence = positions_list()
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random.shuffle(position_sequence)
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position = iter(position_sequence)
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def choose() -> int:
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return next(position)
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return choose
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# Messages correspond to outposts remaining (3, 2, 1, 0)
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PLAYER_PROGRESS_MESSAGES = (
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"YOU GOT ME, I'M GOING FAST. BUT I'LL GET YOU WHEN\nMY TRANSISTO&S RECUP%RA*E!",
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"THREE DOWN, ONE TO GO.\n\n",
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"TWO DOWN, TWO TO GO.\n\n",
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"ONE DOWN, THREE TO GO.\n\n",
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)
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ENEMY_PROGRESS_MESSAGES = (
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"YOU'RE DEAD. YOUR LAST OUTPOST WAS AT {}. HA, HA, HA.\nBETTER LUCK NEXT TIME.",
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"YOU HAVE ONLY ONE OUTPOST LEFT.\n\n",
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"YOU HAVE ONLY TWO OUTPOSTS LEFT.\n\n",
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"YOU HAVE ONLY THREE OUTPOSTS LEFT.\n\n",
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)
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def play() -> None:
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display_intro()
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display_field()
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enemy_positions = generate_enemy_positions()
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player_positions = prompt_for_player_positions()
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# Build partial functions only requiring the target as input
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player_attacks = partial(
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attack,
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positions=enemy_positions,
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hit_message="YOU GOT ONE OF MY OUTPOSTS!",
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miss_message="HA, HA YOU MISSED. MY TURN NOW:\n\n",
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progress_messages=PLAYER_PROGRESS_MESSAGES,
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)
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enemy_attacks = partial(
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attack,
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positions=player_positions,
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hit_message="I GOT YOU. IT WON'T BE LONG NOW. POST {} WAS HIT.",
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miss_message="I MISSED YOU, YOU DIRTY RAT. I PICKED {}. YOUR TURN:\n\n",
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progress_messages=ENEMY_PROGRESS_MESSAGES,
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)
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enemy_position_choice = init_enemy()
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# Play as long as both player_attacks and enemy_attacks allow to continue
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while player_attacks(prompt_player_for_target()) and enemy_attacks(
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enemy_position_choice()
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):
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pass
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if __name__ == "__main__":
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play()
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