mirror of
https://github.com/coding-horror/basic-computer-games.git
synced 2025-12-23 15:37:51 -08:00
236 lines
8.3 KiB
C#
236 lines
8.3 KiB
C#
using Poker.Cards;
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using Poker.Players;
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using Poker.Resources;
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using Poker.Strategies;
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namespace Poker;
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internal class Game
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{
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private readonly IReadWrite _io;
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private readonly IRandom _random;
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private int V;
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public Game(IReadWrite io, IRandom random)
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{
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_io = io;
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_random = random;
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}
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private int Get0To9() => _random.Next(10);
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internal void Play()
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{
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var deck = new Deck();
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var human = new Human(200, _io);
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var computer = new Computer(200, _io, _random);
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var table = new Table(_io, deck, human, computer);
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_io.Write(Resource.Streams.Title);
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_io.Write(Resource.Streams.Instructions);
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do
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{
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PlayHand(table);
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} while (!table.IsGameOver());
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}
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internal void PlayHand(Table table)
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{
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while (true)
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{
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_io.WriteLine();
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table.Computer.CheckFunds();
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if (table.Computer.IsBroke) { return; }
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_io.WriteLine($"The ante is ${table.Ante}. I will deal:");
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_io.WriteLine();
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if (table.Human.Balance <= table.Ante)
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{
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table.Human.RaiseFunds();
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if (table.Human.IsBroke) { return; }
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}
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table.Deal(_random);
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_io.WriteLine();
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table.Computer.Strategy = (table.Computer.Hand.IsWeak, table.Computer.Hand.Rank < HandRank.Three, table.Computer.Hand.Rank < HandRank.FullHouse) switch
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{
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(true, _, _) when Get0To9() < 2 => Strategy.Bluff(23, 0b11100),
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(true, _, _) when Get0To9() < 2 => Strategy.Bluff(23, 0b11110),
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(true, _, _) when Get0To9() < 1 => Strategy.Bluff(23, 0b11111),
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(true, _, _) => Strategy.Fold,
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(false, true, _) => Get0To9() < 2 ? Strategy.Bluff(23) : Strategy.Check,
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(false, false, true) => Strategy.Bet(35),
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(false, false, false) => Get0To9() < 1 ? Strategy.Bet(35) : Strategy.Raise
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};
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if (table.Computer.Strategy is Bet)
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{
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V = table.Computer.Strategy.Value + Get0To9();
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if (table.Computer.Balance - table.Human.Bet - V < 0)
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{
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if (table.Human.Bet == 0)
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{
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V = table.Computer.Balance;
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}
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else if (table.Computer.Balance - table.Human.Bet >= 0)
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{
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_io.WriteLine("I'll see you.");
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table.Computer.Bet = table.Human.Bet;
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table.UpdatePot();
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}
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else
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{
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table.Computer.RaiseFunds();
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if (table.Computer.IsBroke) { return; }
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}
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}
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_io.WriteLine($"I'll open with ${V}");
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table.Computer.Bet = V;
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}
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else
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{
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_io.WriteLine("I check.");
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}
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GetWager(table.Computer.Strategy);
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if (table.SomeoneIsBroke() || table.SomeoneHasFolded()) { return; }
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table.Draw();
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table.Computer.Strategy = (table.Computer.Hand.IsWeak, table.Computer.Hand.Rank < HandRank.Three, table.Computer.Hand.Rank < HandRank.FullHouse) switch
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{
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_ when table.Computer.Strategy is Bluff => Strategy.Bluff(28),
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(true, _, _) => Strategy.Fold,
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(false, true, _) => Get0To9() == 0 ? Strategy.Bet(19) : Strategy.Raise,
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(false, false, true) => Get0To9() == 0 ? Strategy.Bet(11) : Strategy.Bet(19),
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(false, false, false) => Strategy.Raise
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};
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GetWager(table.Computer.Strategy);
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if (table.SomeoneIsBroke()) { return; }
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if (table.Human.HasBet)
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{
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if (table.SomeoneHasFolded()) { return; }
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}
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else if (table.Computer.Strategy is Bet)
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{
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V = table.Computer.Strategy.Value + Get0To9();
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if (table.Computer.Balance - table.Human.Bet - V < 0)
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{
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if (table.Human.Bet == 0)
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{
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V = table.Computer.Balance;
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}
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else if (table.Computer.Balance - table.Human.Bet >= 0)
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{
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_io.WriteLine("I'll see you.");
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table.Computer.Bet = table.Human.Bet;
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table.UpdatePot();
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}
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else
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{
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table.Computer.RaiseFunds();
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if (table.Computer.IsBroke) { return; }
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}
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}
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_io.WriteLine($"I'll bet ${V}");
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table.Computer.Bet = V;
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GetWager(table.Computer.Strategy);
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if (table.SomeoneIsBroke() || table.SomeoneHasFolded()) { return; }
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}
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else
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{
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_io.WriteLine("I'll check");
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}
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if (table.GetWinner() is { } winner)
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{
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winner.TakeWinnings();
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return;
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}
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}
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void GetWager(Strategy computerStrategy)
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{
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while (true)
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{
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table.Human.HasBet = false;
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while (true)
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{
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var humanStrategy = _io.ReadHumanStrategy(table.Computer.Bet == 0 && table.Human.Bet == 0);
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if (humanStrategy is Bet or Check)
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{
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if (table.Human.Bet + humanStrategy.Value < table.Computer.Bet)
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{
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_io.WriteLine("If you can't see my bet, then fold.");
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continue;
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}
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if (table.Human.Balance - table.Human.Bet - humanStrategy.Value >= 0)
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{
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table.Human.HasBet = true;
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table.Human.Bet += humanStrategy.Value;
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break;
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}
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table.Human.RaiseFunds();
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if (table.Human.IsBroke) { return; }
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continue;
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}
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else
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{
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table.Human.Fold();
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table.UpdatePot();
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return;
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}
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}
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if (table.Human.Bet == table.Computer.Bet)
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{
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table.UpdatePot();
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return;
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}
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if (computerStrategy is Fold)
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{
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if (table.Human.Bet > 5)
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{
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table.Computer.Fold();
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_io.WriteLine("I fold.");
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return;
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}
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V = 5;
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}
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if (table.Human.Bet > 3 * computerStrategy.Value)
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{
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if (computerStrategy is not Raise)
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{
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_io.WriteLine("I'll see you.");
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table.Computer.Bet = table.Human.Bet;
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table.UpdatePot();
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return;
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}
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}
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V = table.Human.Bet - table.Computer.Bet + Get0To9();
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if (table.Computer.Balance - table.Human.Bet - V < 0)
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{
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if (table.Human.Bet == 0)
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{
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V = table.Computer.Balance;
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}
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else if (table.Computer.Balance - table.Human.Bet >= 0)
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{
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_io.WriteLine("I'll see you.");
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table.Computer.Bet = table.Human.Bet;
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table.UpdatePot();
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}
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else
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{
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table.Computer.RaiseFunds();
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if (table.Computer.IsBroke) { return; }
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}
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}
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_io.WriteLine($"I'll see you, and raise you{V}");
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table.Computer.Bet = table.Human.Bet + V;
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}
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}
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}
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}
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