Files
basic-computer-games/90 Tower/csharp/Tower/Models/Towers.cs
2021-10-30 23:52:13 +11:00

60 lines
1.8 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace Tower.Models
{
internal class Towers : IEnumerable<(int, int, int)>
{
private readonly Needle[] _needles = new[] { new Needle(), new Needle(), new Needle() };
public bool TryFindDisk(int disk, out int needle)
{
for (needle = 1; needle <= 3; needle++)
{
if (_needles[needle].Top == disk) { return true; }
}
return false;
}
public bool TryMoveDisk(int from, int to)
{
if (!_needles[from].TryGetTopDisk(out var disk))
{
throw new InvalidOperationException($"Needle {from} is empty");
}
if (_needles[to].TryPut(disk)) { return true; }
_needles[from].TryPut(disk);
return false;
}
public IEnumerator<(int, int, int)> GetEnumerator() => new TowersEnumerator(_needles);
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
private class TowersEnumerator : IEnumerator<(int First, int Second, int Third)>
{
private readonly List<IEnumerator<int>> _enumerators;
public TowersEnumerator(Needle[] needles)
{
_enumerators = needles.Select(n => n.GetEnumerator()).ToList();
}
public (int First, int Second, int Third) Current =>
(_enumerators[0].Current, _enumerators[1].Current, _enumerators[2].Current);
object IEnumerator.Current => Current;
public void Dispose() => _enumerators.ForEach(e => e.Dispose());
public bool MoveNext() => _enumerators.All(e => e.MoveNext());
public void Reset() => _enumerators.ForEach(e => e.Reset());
}
}
}