Files
basic-computer-games/84 Super Star Trek/csharp/Systems/ShortRangeSensors.cs
2021-03-01 22:53:22 +11:00

60 lines
2.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using SuperStarTrek.Objects;
using SuperStarTrek.Resources;
using SuperStarTrek.Space;
namespace SuperStarTrek.Systems
{
internal class ShortRangeSensors : Subsystem
{
private readonly Enterprise _enterprise;
private readonly Galaxy _galaxy;
private readonly Game _game;
private readonly Output _output;
public ShortRangeSensors(Enterprise enterprise, Galaxy galaxy, Game game, Output output)
: base("Short Range Sensors", Command.SRS)
{
_enterprise = enterprise;
_galaxy = galaxy;
_game = game;
_output = output;
}
public override void ExecuteCommand(Quadrant quadrant)
{
if (_enterprise.IsDocked)
{
_output.WriteLine(Strings.ShieldsDropped);
}
if (Condition < 0)
{
_output.WriteLine(Strings.ShortRangeSensorsOut);
}
_output.WriteLine("---------------------------------");
quadrant.GetDisplayLines()
.Zip(GetStatusLines(), (sectors, status) => $" {sectors} {status}")
.ToList()
.ForEach(l => _output.WriteLine(l));
_output.WriteLine("---------------------------------");
}
public IEnumerable<string> GetStatusLines()
{
yield return $"Stardate {_game.Stardate}";
yield return $"Condition {_enterprise.Condition}";
yield return $"Quadrant {_enterprise.Quadrant}";
yield return $"Sector {_enterprise.Sector}";
yield return $"Photon torpedoes {_enterprise.TorpedoCount}";
yield return $"Total energy {Math.Ceiling(_enterprise.TotalEnergy)}";
yield return $"Shields {(int)_enterprise.Shields.Energy}";
yield return $"Klingons remaining {_galaxy.KlingonCount}";
}
}
}