Files
basic-computer-games/02 Amazing/ruby/amazing.rb
2021-03-06 11:42:35 -07:00

163 lines
3.7 KiB
Ruby

# frozen_string_literal: true
# Set up a constant hash for directions
DIRECTIONS = {
left: 0,
up: 1,
right: 2,
down: 3
}.freeze
EXIT_DOWN = 1
EXIT_RIGHT = 2
# BASIC arrays are 1-based, unlike Ruby 0-based arrays,
# and this class simulates that. BASIC arrays are also zero-filled,
# which is also done here.
class BasicArrayTwoD
def initialize(rows, cols)
@val = Array.new(rows) { Array.new(cols, 0) }
end
def [](row, col = nil)
if col
@val[row - 1][col - 1]
else
@val[row - 1]
end
end
def []=(row, col, n)
@val[row - 1][col - 1] = n
end
def to_s
@val.map { |row| row.join(' ') }.join("\n")
end
end
def draw_top(entry, width)
(1..width).each do |i|
if i == entry
print i == 1 ? '┏ ' : '┳ '
else
print i == 1 ? '┏━━' : '┳━━'
end
end
puts '┓'
end
def draw_row(row)
print '┃'
row.each { |val| print val < 2 ? ' ┃' : ' ' }
puts
row.each { |val| print val == 0 || val == 2 ? '┣━━' : '┃ ' }
puts '┫'
end
# 10 PRINT TAB(28);"AMAZING PROGRAM"
# 20 PRINT TAB(15);"CREATIVE COMPUTING MORRISTOWN, NEW JERSEY"
# 30 PRINT:PRINT:PRINT:PRINT
puts ' ' * 28 + 'AMAZING PROGRAM'
puts ' ' * 15 + 'CREATIVE COMPUTING MORRISTOWN, NEW JERSEY'
puts "\n" * 3
# 100 INPUT "WHAT ARE YOUR WIDTH AND LENGTH";H,V
# 102 IF H<>1 AND V<>1 THEN 110
# 104 PRINT "MEANINGLESS DIMENSIONS. TRY AGAIN.":GOTO 100
def ask_dimensions
print 'WHAT ARE YOUR WIDTH AND HEIGHT? '
width = gets.to_i
print '?? '
height = gets.to_i
[width, height]
end
width, height = ask_dimensions
while width <= 1 || height <= 1
puts "MEANINGLESS DIMENSIONS. TRY AGAIN."
width, height = ask_dimensions
end
# 110 DIM W(H,V),V(H,V)
# BASIC programs can have the same variable names for different types,
# so the v array is not the same as the v int. Here we're renaming the arrays
# to have more friendly names
used = BasicArrayTwoD.new(height, width)
walls = BasicArrayTwoD.new(height, width)
puts "\n" * 3
# entry represents the location of the opening
entry = (rand * width).round + 1
# Set up our current row and column, starting at the top and the locations of the opening
row = 1
col = entry
c = 1
used[row, col] = c # This marks the opening in the first row
c += 1
while c != width * height + 1 do
# remove possible directions that are blocked or
# hit cells that we have already processed
possible_dirs = DIRECTIONS.keys
if col == 0 || used[row, col - 1] != 0
possible_dirs.delete(:left)
end
if row == 0 || used[row - 1, col] != 0
possible_dirs.delete(:up)
end
if col == width || used[row, col + 1] != 0
possible_dirs.delete(:right)
end
if row == height || used[row + 1, col] != 0
possible_dirs.delete(:down)
end
# If we can move in a direction, move and make opening
if possible_dirs.size != 0
direction = possible_dirs.sample # pick a random direction
if direction == :left
col = col - 1
walls[row, col] = EXIT_RIGHT
elsif direction == :up
row = row - 1
walls[row, col] = EXIT_DOWN
elsif direction == :right
walls[row, col] += EXIT_RIGHT
col = col + 1
elsif direction == :down
walls[row, col] += EXIT_DOWN
row = row + 1
end
used[row, col] = c
c = c + 1
# otherwise, move to the next used cell, and try again
else
while true do
if col != width
col += 1
elsif row != height
row += 1
col = 1
else
row = col = 1
end
break if used[row, col] != 0
end
end
end
# Add a random exit
walls[height, (rand * width).round + 1] += 1
# Print the maze
draw_top(entry, width)
(1..height).each do |row|
draw_row(walls[row])
end