Files
basic-computer-games/55_Life/csharp/Program.cs
2022-01-11 20:51:48 -03:00

322 lines
8.3 KiB
C#

/*
* LIFE
* An implementation of John Conway's popular cellular automaton
* Ported by Dyego Alekssander Maas
*
* An example pattern would be:
* " * "
* "***"
* "DONE" (indicates that the simulation can start)
*
* You can find patterns to play with here: http://pi.math.cornell.edu/~lipa/mec/lesson6.html
*/
using System.Text;
const int maxWidth = 70;
const int maxHeight = 24;
Console.WriteLine("ENTER YOUR PATTERN:");
var pattern = ReadPattern(limitHeight: maxHeight).ToArray();
var (minX, minY) = FindTopLeftCorner(pattern);
var maxX = maxHeight;
var maxY = maxWidth;
var matrix = new Matrix(height: maxHeight, width: maxWidth);
var simulation = InitializeSimulation(pattern, matrix);
PrintHeader();
ProcessSimulation();
IEnumerable<string> ReadPattern(int limitHeight)
{
for (var i = 0; i < limitHeight; i++)
{
var input = Console.ReadLine();
if (input.ToUpper() == "DONE")
{
yield return string.Empty;
break;
}
// In the original version, BASIC would trim the spaces in the beginning of an input, so the original
// game allowed you to input an '.' before the spaces to circumvent this limitation. This behavior was
// kept for compatibility.
if (input.StartsWith('.'))
yield return input.Substring(1, input.Length - 2);
yield return input;
}
}
(int minX, int minY) FindTopLeftCorner(IEnumerable<string> patternLines)
{
var longestInput = patternLines
.Select((value, index) => (index, value))
.OrderByDescending(input => input.value.Length)
.First();
var centerX = (11 - longestInput.index / 2) - 1;
var centerY = (33 - longestInput.value.Length / 2) - 1;
return (centerX, centerY);
}
void PrintHeader()
{
void PrintCentered(string text)
{
const int pageWidth = 64;
var spaceCount = (pageWidth - text.Length) / 2;
Console.Write(new string(' ', spaceCount));
Console.WriteLine(text);
}
PrintCentered("LIFE");
PrintCentered("CREATIVE COMPUTING MORRISTOWN, NEW JERSEY");
Console.WriteLine();
Console.WriteLine();
Console.WriteLine();
}
Simulation InitializeSimulation(IReadOnlyList<string> inputPattern, Matrix matrixToInitialize) {
var newSimulation = new Simulation();
// translates the pattern to the middle of the simulation and counts initial population
for (var x = 0; x < inputPattern.Count; x++)
{
for (var y = 0; y < inputPattern[x].Length; y++)
{
if (inputPattern[x][y] == ' ') continue;
matrixToInitialize[minX + x, minY + y] = CellState.Stable;
newSimulation.IncreasePopulation();
}
}
return newSimulation;
}
TimeSpan GetPauseBetweenIterations()
{
if (args.Length == 2)
{
var parameter = args[0].ToLower();
if (parameter.Contains("wait"))
{
var value = args[1];
if (int.TryParse(value, out var sleepMilliseconds))
return TimeSpan.FromMilliseconds(sleepMilliseconds);
}
}
return TimeSpan.Zero;
}
void ProcessSimulation()
{
var pauseBetweenIterations = GetPauseBetweenIterations();
var isInvalid = false;
while (true)
{
Console.WriteLine($"GENERATION: {simulation.Generation}\tPOPULATION: {simulation.Population}");
if (isInvalid)
Console.WriteLine("INVALID!");
simulation.StartNewGeneration();
var nextMinX = maxHeight - 1;
var nextMinY = maxWidth - 1;
var nextMaxX = 0;
var nextMaxY = 0;
// prints the empty lines before search area
for (var x = 0; x < minX; x++)
{
Console.WriteLine();
}
// refreshes the matrix and updates search area
for (var x = minX; x < maxX; x++)
{
var printedLine = Enumerable.Repeat(' ', maxWidth).ToList();
for (var y = minY; y < maxY; y++)
{
if (matrix[x, y] == CellState.Dying)
{
matrix[x, y] = CellState.Empty;
continue;
}
if (matrix[x, y] == CellState.New)
{
matrix[x, y] = CellState.Stable;
}
else if (matrix[x, y] != CellState.Stable)
{
continue;
}
printedLine[y] = '*';
nextMinX = Math.Min(x, nextMinX);
nextMaxX = Math.Max(x + 1, nextMaxX);
nextMinY = Math.Min(y, nextMinY);
nextMaxY = Math.Max(y + 1, nextMaxY);
}
Console.WriteLine(string.Join(separator: null, values: printedLine));
}
// prints empty lines after search area
for (var x = maxX + 1; x < maxHeight; x++)
{
Console.WriteLine();
}
Console.WriteLine();
void UpdateSearchArea()
{
minX = nextMinX;
maxX = nextMaxX;
minY = nextMinY;
maxY = nextMaxY;
if (minX < 3)
{
minX = 3;
isInvalid = true;
}
if (maxX > 22)
{
maxX = 22;
isInvalid = true;
}
if (minY < 3)
{
minY = 3;
isInvalid = true;
}
if (maxY > 68)
{
maxY = 68;
isInvalid = true;
}
}
UpdateSearchArea();
for (var x = minX - 1; x < maxX + 2; x++)
{
for (var y = minY - 1; y < maxY + 2; y++)
{
int CountNeighbors()
{
var neighbors = 0;
for (var i = x - 1; i < x + 2; i++)
{
for (var j = y - 1; j < y + 2; j++)
{
if (matrix[i, j] == CellState.Stable || matrix[i, j] == CellState.Dying)
neighbors++;
}
}
return neighbors;
}
var neighbors = CountNeighbors();
if (matrix[x, y] == 0)
{
if (neighbors == 3)
{
matrix[x, y] = CellState.New;
simulation.IncreasePopulation();
}
}
else if (neighbors is < 3 or > 4)
{
matrix[x, y] = CellState.Dying;
}
else
{
simulation.IncreasePopulation();
}
}
}
// expands search area to accommodate new cells
minX--;
minY--;
maxX++;
maxY++;
if (pauseBetweenIterations > TimeSpan.Zero)
Thread.Sleep(pauseBetweenIterations);
}
}
/// <summary>
/// Indicates the state of a given cell in the simulation.
/// </summary>
internal enum CellState
{
Empty = 0,
Stable = 1,
Dying = 2,
New = 3
}
public class Simulation
{
public int Generation { get; private set; }
public int Population { get; private set; }
public void StartNewGeneration()
{
Generation++;
Population = 0;
}
public void IncreasePopulation()
{
Population++;
}
}
/// <summary>
/// This class was created to aid debugging, through the implementation of the ToString() method.
/// </summary>
class Matrix
{
private readonly CellState[,] _matrix;
public Matrix(int height, int width)
{
_matrix = new CellState[height, width];
}
public CellState this[int x, int y]
{
get => _matrix[x, y];
set => _matrix[x, y] = value;
}
public override string ToString()
{
var stringBuilder = new StringBuilder();
for (var x = 0; x < _matrix.GetLength(0); x++)
{
for (var y = 0; y < _matrix.GetLength(1); y++)
{
var character = _matrix[x, y] == 0 ? " ": ((int)_matrix[x, y]).ToString();
stringBuilder.Append(character);
}
stringBuilder.AppendLine();
}
return stringBuilder.ToString();
}
}