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Spaces tend to cause annoyances in a Unix-style shell environment. This change fixes that.
507 lines
23 KiB
C#
507 lines
23 KiB
C#
using System;
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namespace FurTrader
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{
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public class Game
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{
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/// <summary>
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/// random number generator; no seed to be faithful to original implementation
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/// </summary>
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private Random Rnd { get; } = new Random();
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/// <summary>
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/// Generate a price for pelts based off a factor and baseline value
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/// </summary>
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/// <param name="factor">Multiplier for the price</param>
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/// <param name="baseline">The baseline price</param>
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/// <returns>A randomised price for pelts</returns>
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internal double RandomPriceGenerator(double factor, double baseline)
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{
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var price = (Convert.ToInt32((factor * Rnd.NextDouble() + baseline) * 100d) + 5) / 100d;
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return price;
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}
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/// <summary>
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/// Main game loop function. This will play the game endlessly until the player chooses to quit or a GameOver event occurs
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/// </summary>
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/// <remarks>
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/// General structure followed from Adam Dawes (@AdamDawes575) implementation of Acey Ducey.");
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/// </remarks>
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internal void GameLoop()
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{
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// display instructions to the player
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DisplayIntroText();
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var state = new GameState();
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// loop for each turn until the player decides not to continue (or has a Game Over event)
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while ((!state.GameOver) && ContinueGame())
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{
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// clear display at start of each turn
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Console.Clear();
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// play the next turn; pass game state for details and updates from the turn
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PlayTurn(state);
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}
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// end screen; show some statistics to the player
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Console.Clear();
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Console.WriteLine("Thanks for playing!");
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Console.WriteLine("");
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Console.WriteLine($"Total Expeditions: {state.ExpeditionCount}");
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Console.WriteLine($"Final Amount: {state.Savings.ToString("c")}");
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}
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/// <summary>
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/// Display instructions on how to play the game and wait for the player to press a key.
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/// </summary>
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private void DisplayIntroText()
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{
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Console.ForegroundColor = ConsoleColor.Yellow;
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Console.WriteLine("Fur Trader.");
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Console.WriteLine("Creating Computing, Morristown, New Jersey.");
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Console.WriteLine("");
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Console.ForegroundColor = ConsoleColor.DarkGreen;
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Console.WriteLine("Originally published in 1978 in the book 'Basic Computer Games' by David Ahl.");
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Console.WriteLine("");
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Console.ForegroundColor = ConsoleColor.Gray;
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Console.WriteLine("You are the leader of a French fur trading expedition in 1776 leaving the Lake Ontario area to sell furs and get supplies for the next year.");
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Console.WriteLine("");
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Console.WriteLine("You have a choice of three forts at which you may trade. The cost of supplies and the amount you receive for your furs will depend on the fort that you choose.");
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Console.WriteLine("");
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Console.ForegroundColor = ConsoleColor.Yellow;
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Console.WriteLine("Press any key start the game.");
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Console.ReadKey(true);
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}
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/// <summary>
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/// Prompt the player to try again, and wait for them to press Y or N.
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/// </summary>
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/// <returns>Returns true if the player wants to try again, false if they have finished playing.</returns>
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private bool ContinueGame()
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{
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Console.WriteLine("");
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Console.ForegroundColor = ConsoleColor.White;
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Console.WriteLine("Do you wish to trade furs? ");
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Console.Write("Answer (Y)es or (N)o ");
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Console.ForegroundColor = ConsoleColor.Yellow;
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Console.Write("> ");
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char pressedKey;
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// Keep looping until we get a recognised input
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do
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{
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// Read a key, don't display it on screen
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ConsoleKeyInfo key = Console.ReadKey(true);
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// Convert to upper-case so we don't need to care about capitalisation
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pressedKey = Char.ToUpper(key.KeyChar);
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// Is this a key we recognise? If not, keep looping
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} while (pressedKey != 'Y' && pressedKey != 'N');
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// Display the result on the screen
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Console.WriteLine(pressedKey);
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// Return true if the player pressed 'Y', false for anything else.
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return (pressedKey == 'Y');
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}
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/// <summary>
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/// Play a turn
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/// </summary>
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/// <param name="state">The current game state</param>
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private void PlayTurn(GameState state)
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{
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state.UnasignedFurCount = 190; /// start with 190 furs each turn
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// provide current status to user
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Console.WriteLine(new string('_', 70));
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Console.WriteLine("");
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Console.ForegroundColor = ConsoleColor.White;
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Console.WriteLine("");
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Console.WriteLine($"You have {state.Savings.ToString("c")} savings and {state.UnasignedFurCount} furs to begin the expedition.");
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Console.WriteLine("");
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Console.WriteLine($"Your {state.UnasignedFurCount} furs are distributed among the following kinds of pelts: Mink, Beaver, Ermine, and Fox");
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Console.WriteLine("");
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// get input on number of pelts
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Console.ForegroundColor = ConsoleColor.White;
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Console.Write("How many Mink pelts do you have? ");
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state.MinkPelts = GetPelts(state.UnasignedFurCount);
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state.UnasignedFurCount -= state.MinkPelts;
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Console.WriteLine("");
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Console.ForegroundColor = ConsoleColor.White;
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Console.WriteLine($"You have {state.UnasignedFurCount} furs remaining for distribution");
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Console.Write("How many Beaver pelts do you have? ");
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state.BeaverPelts = GetPelts(state.UnasignedFurCount);
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state.UnasignedFurCount -= state.BeaverPelts;
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Console.WriteLine("");
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Console.ForegroundColor = ConsoleColor.White;
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Console.WriteLine($"You have {state.UnasignedFurCount} furs remaining for distribution");
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Console.Write("How many Ermine pelts do you have? ");
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state.ErminePelts = GetPelts(state.UnasignedFurCount);
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state.UnasignedFurCount -= state.ErminePelts;
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Console.WriteLine("");
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Console.ForegroundColor = ConsoleColor.White;
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Console.WriteLine($"You have {state.UnasignedFurCount} furs remaining for distribution");
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Console.Write("How many Fox pelts do you have? ");
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state.FoxPelts = GetPelts(state.UnasignedFurCount);
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state.UnasignedFurCount -= state.FoxPelts;
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// get input on which fort to trade with; user gets an opportunity to evaluate and re-select fort after selection until user confirms selection
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do
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{
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Console.ForegroundColor = ConsoleColor.White;
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Console.WriteLine("");
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Console.WriteLine("Do you want to trade your furs at Fort 1, Fort 2, or Fort 3");
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Console.WriteLine("Fort 1 is Fort Hochelaga (Montreal) and is under the protection of the French army.");
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Console.WriteLine("Fort 2 is Fort Stadacona (Quebec) and is under the protection of the French army. However, you must make a portage and cross the Lachine rapids.");
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Console.WriteLine("Fort 3 is Fort New York and is under Dutch control. You must cross through Iroquois land.");
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Console.WriteLine("");
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state.SelectedFort = GetSelectedFort();
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DisplaySelectedFortInformation(state.SelectedFort);
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} while (TradeAtAnotherFort());
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// process the travel to the fort
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ProcessExpeditionOutcome(state);
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// display results of expedition (savings change) to the user
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Console.ForegroundColor = ConsoleColor.White;
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Console.Write("You now have ");
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Console.ForegroundColor = ConsoleColor.Yellow;
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Console.Write($"{state.Savings.ToString("c")}");
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Console.ForegroundColor = ConsoleColor.White;
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Console.WriteLine(" including your previous savings.");
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// update the turn count now that another turn has been played
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state.ExpeditionCount += 1;
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}
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/// <summary>
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/// Method to show the expedition costs to the player with some standard formatting
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/// </summary>
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/// <param name="fortname">The name of the fort traded with</param>
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/// <param name="supplies">The cost of the supplies at the fort</param>
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/// <param name="expenses">The travel expenses for the expedition</param>
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internal void DisplayCosts(string fortname, double supplies, double expenses)
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{
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Console.ForegroundColor = ConsoleColor.White;
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Console.Write($"Supplies at {fortname} cost".PadLeft(55));
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Console.ForegroundColor = ConsoleColor.Red;
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Console.WriteLine($"{supplies.ToString("c").PadLeft(10)}");
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Console.ForegroundColor = ConsoleColor.White;
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Console.Write($"Your travel expenses to {fortname} were".PadLeft(55));
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Console.ForegroundColor = ConsoleColor.Red;
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Console.WriteLine($"{expenses.ToString("c").PadLeft(10)}");
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Console.ForegroundColor = ConsoleColor.White;
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}
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/// <summary>
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/// Process the results of the expedition
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/// </summary>
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/// <param name="state">the game state</param>
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private void ProcessExpeditionOutcome(GameState state)
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{
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var beaverPrice = RandomPriceGenerator(0.25d, 1.00d);
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var foxPrice = RandomPriceGenerator(0.2d , 0.80d);
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var erminePrice = RandomPriceGenerator(0.15d, 0.95d);
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var minkPrice = RandomPriceGenerator(0.2d , 0.70d);
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var fortname = String.Empty;
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var suppliesCost = 0.0d;
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var travelExpenses = 0.0d;
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// create a random value 1 to 10 for the different outcomes at each fort
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var p = ((int)(10 * Rnd.NextDouble())) + 1;
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Console.WriteLine("");
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switch (state.SelectedFort)
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{
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case 1: // outcome for expedition to Fort Hochelaga
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beaverPrice = RandomPriceGenerator(0.2d, 0.75d);
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foxPrice = RandomPriceGenerator(0.2d, 0.80d);
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erminePrice = RandomPriceGenerator(0.2d, 0.65d);
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minkPrice = RandomPriceGenerator(0.2d, 0.70d);
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fortname = "Fort Hochelaga";
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suppliesCost = 150.0d;
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travelExpenses = 10.0d;
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break;
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case 2: // outcome for expedition to Fort Stadacona
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beaverPrice = RandomPriceGenerator(0.2d , 0.90d);
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foxPrice = RandomPriceGenerator(0.2d , 0.80d);
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erminePrice = RandomPriceGenerator(0.15d, 0.80d);
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minkPrice = RandomPriceGenerator(0.3d , 0.85d);
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fortname = "Fort Stadacona";
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suppliesCost = 125.0d;
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travelExpenses = 15.0d;
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if (p <= 2)
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{
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state.BeaverPelts = 0;
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Console.WriteLine("Your beaver were to heavy to carry across the portage.");
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Console.WriteLine("You had to leave the pelts but found them stolen when you returned");
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}
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else if (p <= 6)
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{
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Console.WriteLine("You arrived safely at Fort Stadacona");
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}
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else if (p <= 8)
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{
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state.BeaverPelts = 0;
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state.FoxPelts = 0;
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state.ErminePelts = 0;
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state.MinkPelts = 0;
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Console.WriteLine("Your canoe upset in the Lachine Rapids.");
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Console.WriteLine("Your lost all your furs");
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}
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else if (p <= 10)
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{
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state.FoxPelts = 0;
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Console.WriteLine("Your fox pelts were not cured properly.");
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Console.WriteLine("No one will buy them.");
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}
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else
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{
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throw new Exception($"Unexpected Outcome p = {p}");
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}
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break;
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case 3: // outcome for expedition to Fort New York
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beaverPrice = RandomPriceGenerator(0.2d , 1.00d);
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foxPrice = RandomPriceGenerator(0.25d, 1.10d);
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erminePrice = RandomPriceGenerator(0.2d , 0.95d);
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minkPrice = RandomPriceGenerator(0.15d, 1.05d);
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fortname = "Fort New York";
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suppliesCost = 80.0d;
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travelExpenses = 25.0d;
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if (p <= 2)
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{
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state.BeaverPelts = 0;
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state.FoxPelts = 0;
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state.ErminePelts = 0;
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state.MinkPelts = 0;
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suppliesCost = 0.0d;
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travelExpenses = 0.0d;
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Console.WriteLine("You were attacked by a party of Iroquois.");
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Console.WriteLine("All people in your trading group were killed.");
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Console.WriteLine("This ends the game (press any key).");
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Console.ReadKey(true);
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state.GameOver = true;
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}
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else if (p <= 6)
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{
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Console.WriteLine("You were lucky. You arrived safely at Fort New York.");
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}
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else if (p <= 8)
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{
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state.BeaverPelts = 0;
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state.FoxPelts = 0;
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state.ErminePelts = 0;
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state.MinkPelts = 0;
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Console.WriteLine("You narrowly escaped an Iroquois raiding party.");
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Console.WriteLine("However, you had to leave all your furs behind.");
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}
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else if (p <= 10)
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{
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beaverPrice = beaverPrice / 2;
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minkPrice = minkPrice / 2;
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Console.WriteLine("Your mink and beaver were damaged on your trip.");
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Console.WriteLine("You receive only half the current price for these furs.");
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}
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else
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{
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throw new Exception($"Unexpected Outcome p = {p}");
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}
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break;
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default:
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break;
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}
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var beaverSale = state.BeaverPelts * beaverPrice;
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var foxSale = state.FoxPelts * foxPrice;
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var ermineSale = state.ErminePelts * erminePrice;
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var minkSale = state.MinkPelts * minkPrice;
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var profit = beaverSale + foxSale + ermineSale + minkSale - suppliesCost - travelExpenses;
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state.Savings += profit;
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Console.WriteLine("");
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Console.ForegroundColor = ConsoleColor.White;
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Console.Write($"Your {state.BeaverPelts.ToString().PadLeft(3, ' ')} beaver pelts sold @ {beaverPrice.ToString("c")} per pelt for a total");
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Console.ForegroundColor = ConsoleColor.Green;
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Console.WriteLine($"{beaverSale.ToString("c").PadLeft(10)}");
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Console.ForegroundColor = ConsoleColor.White;
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Console.Write($"Your {state.FoxPelts.ToString().PadLeft(3, ' ')} fox pelts sold @ {foxPrice.ToString("c")} per pelt for a total");
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Console.ForegroundColor = ConsoleColor.Green;
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Console.WriteLine($"{foxSale.ToString("c").PadLeft(10)}");
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Console.ForegroundColor = ConsoleColor.White;
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Console.Write($"Your {state.ErminePelts.ToString().PadLeft(3, ' ')} ermine pelts sold @ {erminePrice.ToString("c")} per pelt for a total");
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Console.ForegroundColor = ConsoleColor.Green;
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Console.WriteLine($"{ermineSale.ToString("c").PadLeft(10)}");
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Console.ForegroundColor = ConsoleColor.White;
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Console.Write($"Your {state.MinkPelts.ToString().PadLeft(3, ' ')} mink pelts sold @ {minkPrice.ToString("c")} per pelt for a total");
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Console.ForegroundColor = ConsoleColor.Green;
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Console.WriteLine($"{minkSale.ToString("c").PadLeft(10)}");
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Console.WriteLine("");
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DisplayCosts(fortname, suppliesCost, travelExpenses);
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Console.WriteLine("");
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Console.Write($"Profit / Loss".PadLeft(55));
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Console.ForegroundColor = profit >= 0.0d ? ConsoleColor.Green : ConsoleColor.Red;
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Console.WriteLine($"{profit.ToString("c").PadLeft(10)}");
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Console.ForegroundColor = ConsoleColor.White;
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Console.WriteLine("");
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}
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private void DisplaySelectedFortInformation(int selectedFort)
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{
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Console.WriteLine("");
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Console.ForegroundColor = ConsoleColor.White;
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switch (selectedFort)
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{
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case 1: // selected fort details for Fort Hochelaga
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Console.WriteLine("You have chosen the easiest route.");
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Console.WriteLine("However, the fort is far from any seaport.");
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Console.WriteLine("The value you receive for your furs will be low.");
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Console.WriteLine("The cost of supplies will be higher than at Forts Stadacona or New York");
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break;
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case 2: // selected fort details for Fort Stadacona
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Console.WriteLine("You have chosen a hard route.");
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Console.WriteLine("It is, in comparsion, harder than the route to Hochelaga but easier than the route to New York.");
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Console.WriteLine("You will receive an average value for your furs.");
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Console.WriteLine("The cost of your supplies will be average.");
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break;
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case 3: // selected fort details for Fort New York
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Console.WriteLine("You have chosen the most difficult route.");
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Console.WriteLine("At Fort New York you will receive the higest value for your furs.");
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Console.WriteLine("The cost of your supplies will be lower than at all the other forts.");
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break;
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default:
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break;
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}
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}
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private bool TradeAtAnotherFort()
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{
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Console.ForegroundColor = ConsoleColor.White;
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Console.WriteLine("");
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Console.WriteLine("Do you want to trade at another fort?");
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Console.Write("Answer (Y)es or (N)o ");
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Console.ForegroundColor = ConsoleColor.Yellow;
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Console.Write("> ");
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char pressedKey;
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// Keep looping until we get a recognised input
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do
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{
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// Read a key, don't display it on screen
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ConsoleKeyInfo key = Console.ReadKey(true);
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// Convert to upper-case so we don't need to care about capitalisation
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pressedKey = Char.ToUpper(key.KeyChar);
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// Is this a key we recognise? If not, keep looping
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} while (pressedKey != 'Y' && pressedKey != 'N');
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// Display the result on the screen
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Console.WriteLine(pressedKey);
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// Return true if the player pressed 'Y', false for anything else.
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return (pressedKey == 'Y');
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}
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/// <summary>
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/// Get an amount of pelts from the user
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/// </summary>
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/// <param name="currentMoney">The total pelts available</param>
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/// <returns>Returns the amount the player selects</returns>
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private int GetPelts(int furCount)
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{
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int peltCount;
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// loop until the user enters a valid value
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do
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{
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Console.ForegroundColor = ConsoleColor.Yellow;
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Console.Write("> ");
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string input = Console.ReadLine();
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// parse user information to check if it is a valid entry
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if (!int.TryParse(input, out peltCount))
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{
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// invalid entry; message back to user
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Console.ForegroundColor = ConsoleColor.Red;
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Console.WriteLine("Sorry, I didn't understand. Please enter the number of pelts.");
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// continue looping
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continue;
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}
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// check if plet amount is more than the available pelts
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if (peltCount > furCount)
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{
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// too many pelts selected
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Console.ForegroundColor = ConsoleColor.Red;
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Console.WriteLine($"You may not have that many furs. Do not try to cheat. I can add.");
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// continue looping
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continue;
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}
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// valid pelt amount entered
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break;
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} while (true);
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// return pelt count to the user
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return peltCount;
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}
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/// <summary>
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/// Prompt the user for their selected fort
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/// </summary>
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/// <returns>returns the fort the user has selected</returns>
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private int GetSelectedFort()
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{
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int selectedFort;
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// loop until the user enters a valid value
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do
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{
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Console.ForegroundColor = ConsoleColor.White;
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Console.Write("Answer 1, 2, or 3 ");
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Console.ForegroundColor = ConsoleColor.Yellow;
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Console.Write("> ");
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string input = Console.ReadLine();
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|
|
|
// is the user entry valid
|
|
if (!int.TryParse(input, out selectedFort))
|
|
{
|
|
// no, invalid data
|
|
Console.ForegroundColor = ConsoleColor.Red;
|
|
Console.WriteLine("Sorry, I didn't understand. Please answer 1, 2, or 3.");
|
|
|
|
// continue looping
|
|
continue;
|
|
}
|
|
|
|
// is the selected fort an option (one, two or three only)
|
|
if (selectedFort != 1 && selectedFort != 2 && selectedFort != 3)
|
|
{
|
|
// no, invalid for selected
|
|
Console.ForegroundColor = ConsoleColor.Red;
|
|
Console.WriteLine($"Please answer 1, 2, or 3.");
|
|
|
|
// continue looping
|
|
continue;
|
|
}
|
|
|
|
// valid fort selected, stop looping
|
|
break;
|
|
} while (true);
|
|
|
|
// return the players selected fort
|
|
return selectedFort;
|
|
}
|
|
}
|
|
}
|