mirror of
https://github.com/coding-horror/basic-computer-games.git
synced 2025-12-25 20:34:32 -08:00
183 lines
6.0 KiB
C#
183 lines
6.0 KiB
C#
using Salvo.Targetting;
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namespace Salvo;
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internal class Game
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{
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private readonly IReadWrite _io;
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private readonly IRandom _random;
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public Game(IReadWrite io, IRandom random)
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{
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_io = io;
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_random = random;
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}
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internal void Play()
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{
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_io.Write(Streams.Title);
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var hitTurnRecord = new int[13];
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var temp = new Position[13];
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var hitShipValue = new float[13];
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for (var i = 1; i <= 12; i++)
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{
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hitTurnRecord[i] = -1;
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hitShipValue[i] = -1;
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}
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var computerGrid = new Grid(_random);
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var humanGrid = new Grid(_io);
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var humanShotSelector = new HumanShotSelector(humanGrid, computerGrid, _io);
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var computerShotSelector = new SearchPatternShotSelector(computerGrid, humanGrid, _random);
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var startResponse = _io.ReadString(Prompts.Start);
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while (startResponse == Strings.WhereAreYourShips)
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{
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foreach (var ship in computerGrid.Ships)
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{
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_io.WriteLine(ship);
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}
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startResponse = _io.ReadString(Prompts.Start);
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}
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L1890: var turnNumber=0;
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L1900: var seeShotsResponse = _io.ReadString(Prompts.SeeShots);
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L1920: _io.WriteLine();
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L1930: if (startResponse != "YES") { goto L2620; }
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L1950: if (startResponse != "YES") { goto L1990; }
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L1960: turnNumber++;
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L1980: _io.Write(Strings.Turn(turnNumber));
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L1990: var numberOfShots = humanShotSelector.NumberOfShots;
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L2220: _io.Write(Strings.YouHaveShots(numberOfShots));
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if (numberOfShots == 0) { goto L2270; }
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L2230: if (numberOfShots > computerGrid.UntriedSquareCount)
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{
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_io.WriteLine(Streams.YouHaveMoreShotsThanSquares);
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L2250: goto L2890;
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}
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foreach (var shot1 in humanShotSelector.GetShots())
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{
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if (computerGrid.IsHit(shot1, turnNumber, out var shipName))
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{
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_io.Write(Strings.YouHit(shipName));
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}
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}
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L2620: if (startResponse == "YES") { goto L2670; }
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L2640: turnNumber++;
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L2660: _io.Write(Strings.Turn(turnNumber));
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L2670: numberOfShots = computerShotSelector.NumberOfShots;
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L2840: _io.Write(Strings.IHaveShots(numberOfShots));
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L2850: if (humanGrid.UntriedSquareCount > numberOfShots) { goto L2880; }
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L2860: _io.Write(Streams.IHaveMoreShotsThanSquares);
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L2270: _io.Write(Streams.IWon);
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return;
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L2880: if (numberOfShots != 0) { goto L2960; }
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L2890: _io.Write(Streams.YouWon);
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L2900: return;
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L2960: for (var i = 1; i <= 12; i++)
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{
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// if damaged ships
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L2970: if (hitShipValue[i]>0) { goto L3800; }
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}
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temp = computerShotSelector.GetShots().ToArray();
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// display shots
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L3380: if (seeShotsResponse == "yes")
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{
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foreach (var shot in temp)
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{
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_io.WriteLine(shot);
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}
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}
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foreach (var shot in temp)
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{
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if (!humanGrid.IsHit(shot, turnNumber, out var shipName))
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{
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continue;
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}
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_io.WriteLine(Strings.IHit(shipName));
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L3570: for (var j = 1; j <= 12; j++)
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{
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// record hit
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L3580: if (hitTurnRecord[j] != -1) { continue; }
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L3590: hitTurnRecord[j]=10+turnNumber;
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L3600: hitShipValue[j]=humanGrid[shot];
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// look for past hits on same ship
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L3610: var shipHits=0;
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L3620: for (var k = 1; k <= 12; k++)
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{
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L3630: if (hitShipValue[k] != hitShipValue[j]) { continue; }
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L3640: shipHits++;
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}
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// if ship is not sunk
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L3660: if (shipHits != (int)(hitShipValue[j]+.5F)+1+(int)(hitShipValue[j]+.5F)/3) { goto L3470; }
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// otherwise, remove ship hit records
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L3670: for (var k = 1; k <= 12; k++)
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{
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L3680: if (hitShipValue[k] == hitShipValue[j])
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{
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L3700: hitShipValue[k] = hitTurnRecord[k] = -1;
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}
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}
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L3720: goto L3470;
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}
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// we shouldn't get here
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L3740: _io.WriteLine("PROGRAM ABORT:");
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L3750: for (var j = 1; j <= 12; j++)
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{
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L3760: _io.WriteLine($"{nameof(hitTurnRecord)}( {j} ) = {hitTurnRecord[j]}");
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L3770: _io.WriteLine($"{nameof(hitShipValue)}( {j} ) = {hitShipValue[j]}");
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}
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return;
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L3470: humanGrid[shot]=10+turnNumber;
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}
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L3490: goto L1950;
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L3800: //REM************************USINGEARRAY
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var tempGrid = new Grid();
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L3860: for (var i = 1; i <= 12; i++)
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{
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if (hitTurnRecord[i]<10) { continue; }
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foreach (var position in Position.All)
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{
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if (humanGrid[position]>=10)
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{
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foreach (var neighbour in position.Neighbours)
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{
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if (humanGrid[neighbour] == hitTurnRecord[i])
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{
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tempGrid[position] += hitTurnRecord[i]-position.Y*(int)(hitShipValue[i]+.5F);
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}
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}
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}
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else
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{
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tempGrid[position]=-10000000;
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}
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}
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}
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L4030: for (var i = 1; i <= numberOfShots; i++)
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{
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L4040: temp[i]=i;
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}
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foreach (var position in Position.All)
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{
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L4090: var Q9=1;
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L4100: for (var i = 1; i <= numberOfShots; i++)
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{
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L4110: if (tempGrid[temp[i]]>=tempGrid[temp[Q9]]) { continue; }
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L4120: Q9=i;
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}
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L4131: if (position.X>numberOfShots) { goto L4140; }
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L4132: if (position.IsOnDiagonal) { goto L4210; }
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L4140: if (tempGrid[position]<tempGrid[temp[Q9]]) { goto L4210; }
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L4150: for (var i = 1; i <= numberOfShots; i++)
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{
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L4160: if (temp[i].X != position.X) { break; }
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L4170: if (temp[i].Y == position.Y) { goto L4210; }
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}
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L4190: temp[Q9]=position;
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L4210: ;// NoOp - NEXT S
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}
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L4230: goto L3380;
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}
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}
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