Files
basic-computer-games/77_Salvo/csharp/Targetting/SearchPatternShotSelector.cs
2023-04-23 17:56:01 +10:00

54 lines
1.6 KiB
C#

namespace Salvo.Targetting;
internal class SearchPatternShotSelector : ShotSelector
{
private const int MaxSearchPatternAttempts = 100;
private readonly IRandom _random;
private readonly SearchPattern _searchPattern = new();
private readonly List<Position> _shots = new();
internal SearchPatternShotSelector(Grid source, Grid target, IRandom random)
: base(source, target)
{
_random = random;
}
internal override IEnumerable<Position> GetShots()
{
while(_shots.Count < NumberOfShots)
{
var (seed, _) = _random.NextShipPosition();
SearchFrom(seed);
}
return _shots;
}
private void SearchFrom(Position candidateShot)
{
var attemptsLeft = MaxSearchPatternAttempts;
while (true)
{
_searchPattern.Reset();
if (attemptsLeft-- == 0) { return; }
candidateShot = candidateShot.BringIntoRange(_random);
if (FindValidShots(candidateShot)) { return; }
}
}
private bool FindValidShots(Position candidateShot)
{
while (true)
{
if (IsValidShot(candidateShot))
{
_shots.Add(candidateShot);
if (_shots.Count == NumberOfShots) { return true; }
}
if (!_searchPattern.TryGetOffset(out var offset)) { return false; }
candidateShot += offset;
}
}
private bool IsValidShot(Position candidate)
=> candidate.IsInRange && !Target.WasTargetedAt(candidate, out _) && !_shots.Contains(candidate);
}