mirror of
https://github.com/coding-horror/basic-computer-games.git
synced 2025-12-22 23:26:40 -08:00
107 lines
3.8 KiB
C#
107 lines
3.8 KiB
C#
using Basketball.Resources;
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using Games.Common.IO;
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using Games.Common.Randomness;
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namespace Basketball.Plays;
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internal class HomeTeamPlay : Play
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{
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private readonly TextIO _io;
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private readonly IRandom _random;
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private readonly Clock _clock;
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private readonly Defense _defense;
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public HomeTeamPlay(TextIO io, IRandom random, Clock clock, Defense defense)
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: base(io, random)
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{
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_io = io;
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_random = random;
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_clock = clock;
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_defense = defense;
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}
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internal override bool Resolve(Scoreboard scoreboard)
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{
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var shot = _io.ReadShot("Your shot");
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if (_random.NextFloat() >= 0.5f && _clock.IsFullTime)
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{
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_io.WriteLine();
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if (!scoreboard.ScoresAreEqual)
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{
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scoreboard.Display(Resource.Formats.EndOfGame);
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return true;
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}
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scoreboard.Display(Resource.Formats.EndOfSecondHalf);
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_clock.StartOvertime();
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scoreboard.StartPeriod();
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return false;
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}
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if (shot == 0)
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{
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_defense.Set(_io.ReadDefense("Your new defensive alignment is"));
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_io.WriteLine();
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return false;
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}
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var playContinues = shot >= 3;
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if (shot == 1 || shot == 2)
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{
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_clock.Increment(scoreboard);
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if (_clock.IsHalfTime) { return false; }
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var ballContest = new BallContest(0.5f, "Shot is blocked. Ball controlled by {0}.", _io, _random);
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Resolve("Jump shot", _defense / 8)
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.Do(0.341f, () => scoreboard.AddBasket("Shot is good"))
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.Or(0.682f, () => ResolveShotOffTarget())
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.Or(0.782f, () => ballContest.Resolve(scoreboard))
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.Or(0.843f, () => ResolveFreeThrows(scoreboard, "Shooter is fouled. Two shots."))
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.Or(() => scoreboard.Turnover("Charging foul. Dartmouth loses ball."));
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}
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while (playContinues)
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{
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_clock.Increment(scoreboard);
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if (_clock.IsHalfTime) { return false; }
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playContinues = false;
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Resolve(shot == 3 ? "Lay up." : "Set shot.", _defense / 7)
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.Do(0.4f, () => scoreboard.AddBasket("Shot is good. Two points."))
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.Or(0.7f, () => ResolveShotOffTheRim())
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.Or(0.875f, () => ResolveFreeThrows(scoreboard, "Shooter fouled. Two shots."))
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.Or(0.925f, () => scoreboard.Turnover($"Shot blocked. {scoreboard.Visitors}'s ball."))
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.Or(() => scoreboard.Turnover("Charging foul. Dartmouth loses ball."));
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}
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return false;
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void ResolveShotOffTarget() =>
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Resolve("Shot is off target", 6 / _defense)
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.Do(0.45f, () => Resolve("Dartmouth controls the rebound.")
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.Do(0.4f, () => playContinues = true)
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.Or(() =>
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{
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if (_defense == 6 && _random.NextFloat() > 0.6f)
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{
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scoreboard.Turnover();
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scoreboard.AddBasket($"Pass stolen by {scoreboard.Visitors} easy layup.");
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_io.WriteLine();
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}
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_io.Write("Ball passed back to you. ");
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}))
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.Or(() => scoreboard.Turnover($"Rebound to {scoreboard.Visitors}"));
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void ResolveShotOffTheRim() =>
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Resolve("Shot is off the rim.")
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.Do(2 / 3f, () => scoreboard.Turnover($"{scoreboard.Visitors} controls the rebound."))
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.Or(() => Resolve("Dartmouth controls the rebound")
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.Do(0.4f, () => playContinues = true)
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.Or(() => _io.WriteLine("Ball passed back to you.")));
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}
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}
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