Files
basic-computer-games/84 Super Star Trek/csharp/Objects/Starbase.cs
2021-04-15 21:44:43 +10:00

46 lines
1.3 KiB
C#

using SuperStarTrek.Resources;
using SuperStarTrek.Space;
namespace SuperStarTrek.Objects
{
internal class Starbase
{
private readonly Input _input;
private readonly Output _output;
private readonly float _repairDelay;
internal Starbase(Coordinates sector, Random random, Input input, Output output)
{
Sector = sector;
_repairDelay = random.GetFloat() * 0.5f;
_input = input;
_output = output;
}
internal Coordinates Sector { get; }
public override string ToString() => ">!<";
internal bool TryRepair(Enterprise enterprise, out float repairTime)
{
repairTime = enterprise.DamagedSystemCount * 0.1f + _repairDelay;
if (repairTime >= 1) { repairTime = 0.9f; }
_output.Write(Strings.RepairEstimate, repairTime);
if (_input.GetYesNo(Strings.RepairPrompt, Input.YesNoMode.TrueOnY))
{
foreach (var system in enterprise.Systems)
{
system.Repair();
}
return true;
}
repairTime = 0;
return false;
}
internal void ProtectEnterprise() => _output.WriteLine(Strings.Protected);
}
}