Files
basic-computer-games/84 Super Star Trek/csharp/Resources/Strings.cs
2021-04-15 22:02:36 +10:00

69 lines
2.0 KiB
C#

using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
namespace SuperStarTrek.Resources
{
internal static class Strings
{
internal static string CombatArea => GetResource();
internal static string Congratulations => GetResource();
internal static string CourtMartial => GetResource();
internal static string Destroyed => GetResource();
internal static string EndOfMission => GetResource();
internal static string Enterprise => GetResource();
internal static string Instructions => GetResource();
internal static string LowShields => GetResource();
internal static string NoEnemyShips => GetResource();
internal static string NoStarbase => GetResource();
internal static string NowEntering => GetResource();
internal static string Orders => GetResource();
internal static string PermissionDenied => GetResource();
internal static string Protected => GetResource();
internal static string RegionNames => GetResource();
internal static string RelievedOfCommand => GetResource();
internal static string RepairEstimate => GetResource();
internal static string RepairPrompt => GetResource();
internal static string ReplayPrompt => GetResource();
internal static string ShieldsDropped => GetResource();
internal static string ShieldsSet => GetResource();
internal static string ShortRangeSensorsOut => GetResource();
internal static string StartText => GetResource();
internal static string Stranded => GetResource();
internal static string Title => GetResource();
private static string GetResource([CallerMemberName] string name = "")
{
var streamName = $"SuperStarTrek.Resources.{name}.txt";
using var stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(streamName);
using var reader = new StreamReader(stream);
return reader.ReadToEnd();
}
}
}