Files
basic-computer-games/84 Super Star Trek/csharp/Systems/PhaserControl.cs
2021-04-15 21:21:01 +10:00

98 lines
3.2 KiB
C#

using System.Linq;
using SuperStarTrek.Commands;
using SuperStarTrek.Objects;
using SuperStarTrek.Resources;
using SuperStarTrek.Space;
namespace SuperStarTrek.Systems
{
internal class PhaserControl : Subsystem
{
private readonly Enterprise _enterprise;
private readonly Output _output;
private readonly Input _input;
private readonly Random _random;
internal PhaserControl(Enterprise enterprise, Output output, Input input, Random random)
: base("Phaser Control", Command.PHA, output)
{
_enterprise = enterprise;
_output = output;
_input = input;
_random = random;
}
protected override bool CanExecuteCommand() => IsOperational("Phasers inoperative");
protected override CommandResult ExecuteCommandCore(Quadrant quadrant)
{
if (!quadrant.HasKlingons)
{
_output.WriteLine(Strings.NoEnemyShips);
return CommandResult.Ok;
}
if (_enterprise.Computer.IsDamaged)
{
_output.WriteLine("Computer failure hampers accuracy");
}
_output.Write($"Phasers locked on target; ");
var phaserStrength = GetPhaserStrength();
if (phaserStrength < 0) { return CommandResult.Ok; }
_enterprise.UseEnergy(phaserStrength);
var perEnemyStrength = GetPerTargetPhaserStrength(phaserStrength, quadrant.KlingonCount);
foreach (var klingon in quadrant.Klingons.ToList())
{
ResolveHitOn(klingon, perEnemyStrength, quadrant);
}
return quadrant.KlingonsFireOnEnterprise();
}
private float GetPhaserStrength()
{
while (true)
{
_output.WriteLine($"Energy available = {_enterprise.Energy} units");
var phaserStrength = _input.GetNumber("Number of units to fire");
if (phaserStrength <= _enterprise.Energy) { return phaserStrength; }
}
}
private float GetPerTargetPhaserStrength(float phaserStrength, int targetCount)
{
if (_enterprise.Computer.IsDamaged)
{
phaserStrength *= _random.GetFloat();
}
return phaserStrength / targetCount;
}
private void ResolveHitOn(Klingon klingon, float perEnemyStrength, Quadrant quadrant)
{
var distance = _enterprise.SectorCoordinates.GetDistanceTo(klingon.Sector);
var hitStrength = (int)(perEnemyStrength / distance * (2 + _random.GetFloat()));
if (klingon.TakeHit(hitStrength))
{
_output.WriteLine($"{hitStrength} unit hit on Klingon at sector {klingon.Sector}");
_output.WriteLine(
klingon.Energy <= 0
? quadrant.Remove(klingon)
: $" (sensors show {klingon.Energy} units remaining)");
}
else
{
_output.WriteLine($"Sensors show no damage to enemy at {klingon.Sector}");
}
}
}
}