mirror of
https://github.com/coding-horror/basic-computer-games.git
synced 2025-12-23 15:37:51 -08:00
98 lines
3.2 KiB
C#
98 lines
3.2 KiB
C#
using System.Linq;
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using SuperStarTrek.Commands;
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using SuperStarTrek.Objects;
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using SuperStarTrek.Resources;
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using SuperStarTrek.Space;
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namespace SuperStarTrek.Systems
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{
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internal class PhaserControl : Subsystem
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{
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private readonly Enterprise _enterprise;
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private readonly Output _output;
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private readonly Input _input;
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private readonly Random _random;
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internal PhaserControl(Enterprise enterprise, Output output, Input input, Random random)
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: base("Phaser Control", Command.PHA, output)
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{
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_enterprise = enterprise;
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_output = output;
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_input = input;
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_random = random;
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}
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protected override bool CanExecuteCommand() => IsOperational("Phasers inoperative");
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protected override CommandResult ExecuteCommandCore(Quadrant quadrant)
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{
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if (!quadrant.HasKlingons)
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{
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_output.WriteLine(Strings.NoEnemyShips);
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return CommandResult.Ok;
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}
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if (_enterprise.Computer.IsDamaged)
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{
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_output.WriteLine("Computer failure hampers accuracy");
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}
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_output.Write($"Phasers locked on target; ");
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var phaserStrength = GetPhaserStrength();
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if (phaserStrength < 0) { return CommandResult.Ok; }
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_enterprise.UseEnergy(phaserStrength);
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var perEnemyStrength = GetPerTargetPhaserStrength(phaserStrength, quadrant.KlingonCount);
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foreach (var klingon in quadrant.Klingons.ToList())
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{
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ResolveHitOn(klingon, perEnemyStrength, quadrant);
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}
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return quadrant.KlingonsFireOnEnterprise();
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}
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private float GetPhaserStrength()
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{
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while (true)
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{
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_output.WriteLine($"Energy available = {_enterprise.Energy} units");
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var phaserStrength = _input.GetNumber("Number of units to fire");
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if (phaserStrength <= _enterprise.Energy) { return phaserStrength; }
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}
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}
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private float GetPerTargetPhaserStrength(float phaserStrength, int targetCount)
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{
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if (_enterprise.Computer.IsDamaged)
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{
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phaserStrength *= _random.GetFloat();
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}
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return phaserStrength / targetCount;
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}
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private void ResolveHitOn(Klingon klingon, float perEnemyStrength, Quadrant quadrant)
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{
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var distance = _enterprise.SectorCoordinates.GetDistanceTo(klingon.Sector);
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var hitStrength = (int)(perEnemyStrength / distance * (2 + _random.GetFloat()));
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if (klingon.TakeHit(hitStrength))
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{
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_output.WriteLine($"{hitStrength} unit hit on Klingon at sector {klingon.Sector}");
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_output.WriteLine(
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klingon.Energy <= 0
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? quadrant.Remove(klingon)
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: $" (sensors show {klingon.Energy} units remaining)");
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}
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else
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{
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_output.WriteLine($"Sensors show no damage to enemy at {klingon.Sector}");
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}
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}
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}
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}
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