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60 lines
1.8 KiB
C#
60 lines
1.8 KiB
C#
using SuperStarTrek.Commands;
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using SuperStarTrek.Objects;
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using SuperStarTrek.Resources;
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using SuperStarTrek.Space;
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namespace SuperStarTrek.Systems
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{
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internal class ShieldControl : Subsystem
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{
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private readonly Enterprise _enterprise;
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private readonly Output _output;
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private readonly Input _input;
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internal ShieldControl(Enterprise enterprise, Output output, Input input)
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: base("Shield Control", Command.SHE, output)
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{
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_enterprise = enterprise;
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_output = output;
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_input = input;
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}
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internal float ShieldEnergy { get; set; }
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protected override bool CanExecuteCommand() => IsOperational("{name} inoperable");
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protected override CommandResult ExecuteCommandCore(Quadrant quadrant)
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{
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_output.WriteLine($"Energy available = {_enterprise.TotalEnergy}");
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var requested = _input.GetNumber($"Number of units to shields");
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if (Validate(requested))
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{
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ShieldEnergy = requested;
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_output.Write(Strings.ShieldsSet, requested);
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}
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else
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{
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_output.WriteLine("<SHIELDS UNCHANGED>");
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}
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return CommandResult.Ok;
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}
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private bool Validate(float requested)
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{
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if (requested > _enterprise.TotalEnergy)
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{
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_output.WriteLine("Shield Control reports, 'This is not the Federation Treasury.'");
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return false;
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}
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return requested >= 0 && requested != ShieldEnergy;
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}
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internal void AbsorbHit(int hitStrength) => ShieldEnergy -= hitStrength;
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internal void DropShields() => ShieldEnergy = 0;
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}
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}
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